It's not in flavor that you need to use sneak in order to flee from a monster. Flee=run. It should use speed and called "flee check".
Speed>Flee
Sneak>Evade
Fight>Combat
Will>Horror
Lore>Spell
Thoughts?
It's not in flavor that you need to use sneak in order to flee from a monster. Flee=run. It should use speed and called "flee check".
Speed>Flee
Sneak>Evade
Fight>Combat
Will>Horror
Lore>Spell
Thoughts?
I guess, but I have to side with mechanics on this one. You might have cranked your Sneak to a high value in order to evade some monsters, but failed and had to enter combat. Now you've severely crippled your chances of leaving the battle because your Speed is low.
Besides, when you enter combat your movement is over. Thematically, when you "flee" the battle, you've found somewhere to hideāfor the time being. But you'll still have to deal with that monster next round as you try to sneak away and make a break for it. If you were just running away, then you would be able to continue your movement, and I don't feel that that should be the case.
I think the flavor fits perfectly in the case of speed/sneak. Either you move fast, with little regard to what you're stirring up and how much noise you're making, or you take your time to remain silent and unseen. Evading monsters doesn't mean running away from them, it means not getting seen. How could you run away from a Byakhee? Or a Hound of Tindalos? Your only (albeit small) chance is hiding somewhere. And you don't make much progress when you have to duck from shadow to shadow...
For Shadowrun Horror I have a check called an Escape test that is essentially your choice of a Sneak or Speed test. And I let people use that for getting out of fights they don't want to be in.
-Frank
Hurm.
Maybe that's just me, but at the moment, Sneak is my last favorite skill. I would use it even less if I could run away with Speed until a fellow investigator comes by for a visit and some ass-kicking.
Vitus_Prem said:
Hurm.
Maybe that's just me, but at the moment, Sneak is my last favorite skill. I would use it even less if I could run away with Speed until a fellow investigator comes by for a visit and some ass-kicking.
I handled that to a large extent by making it so that if you fail to sneak past an Enemy you go to the first round of combat as normal instead of having them clock you one. It seems to make a big difference because if you don't think you can sneak past, but you still don't really want to fight you "might as well" use your Evade chance, which makes having a point or two of sneak a real benefit.
-Frank