Degree of Success suggestion

By Arioch, in Dark Heresy Second Edition Beta

the DoS rules for new edition do seem unnecessary in that you have to add another comparison (between 1st and single digit dice) to determine DoS. As such I suggest the following rule instead, which we have been using for some time;

Pushing it to the limit

These DoS rules take into account that the closer you are to pushing your limits, the more can you achieve. And as such DoS is equal to the result of the 10s dice result on a successful test. So a character that makes a Toughness Test against Toughness 40, and rolls 32, gains 3 degrees of success.

How do you handle DoF? Because if it's in the same way, you're effectively making it that low DoF results are basically impossible, and how badly you fail only increases as you pour XP into your stats. Pretty iffy.

Yeah, the Ol' EasyDos rule doesn't do Failure. Just stick with the old method of working them out if and when that is necessary (it usually isn't).

Well. We use the old rule for Degree of Failure. Not that often you need to know how bad you fail. So it is less of a problem. though, the rules as such are not coherent.

DoS = tens dice result

DoF = 9 - tens dice result, with 00 being the maximum possible (as though you rolled one more than your target number)

Simple enough for quickly doing it, but YMMV

I just don't see the need when calculating DoS under the current beta rules takes about a second.

I just don't see the need when calculating DoS under the current beta rules takes about a second.

Seconded. Change to DoS/DoF calculations is one of the few things in Beta I consider unambiguously positive. I don't think there's any need to tamper with it any more than that.