Under a Black Sun question

By Emsharas, in Game Masters

I am going to run Under a black Sun this weekend and I didn't even get past the first paragraph before I realized something was wrong.

The first paragraph states that the party hops into an airspeeder to escape and the thugs pursue them on swoop bikes .

I knew immediately that this encounter would not last long because the swoop is land-based, but just for fun I opened the CRB to check... the airspeeder can reach an altitude of 300 kilometers and the swoop only gets as high as 300 meters .

My players have a vast knowledge of the star wars universe, so they will immediately point out the fact that their airspeeder is easily capable of out-distancing the thugs.

I'm not sure how to remedy this, I liked the freedom of three-dimensional vehicle combat so I don't really want to downgrade this airspeeder to a landspeeder, but I can't find any airspeeders that would allow the Black Sun thugs to pursue my players in the air.

So... does anyone have a homebrew airspeeder for my bad guys to use? Or, does anyonehave some suggestions on how to change up this encounter?

The airspeeder in question is, essentially, a taxicab. I'd just say that it conforms to normal airspeeder specs except that it has a built-in governor limiting its altitude to 300 meters. You can justify this by saying that different transport companies have licenses to operate in different zones, including vertical zones, of Coruscant. Just a suggestion.

Ah, clever. Excellent suggestion, Thanks!! :)

The airspeeder in question is, essentially, a taxicab. I'd just say that it conforms to normal airspeeder specs except that it has a built-in governor limiting its altitude to 300 meters. You can justify this by saying that different transport companies have licenses to operate in different zones, including vertical zones, of Coruscant. Just a suggestion.

Good call. /thumbs up

The airspeeder in question is, essentially, a taxicab. I'd just say that it conforms to normal airspeeder specs except that it has a built-in governor limiting its altitude to 300 meters. You can justify this by saying that different transport companies have licenses to operate in different zones, including vertical zones, of Coruscant. Just a suggestion.

This is great. For my group, it would also be a good opportunity for the mechanic to really shine during the adventure, and not just be the one to fix the ship after it gets shot up. I haven't read the module in question, so I don't know if there's a specific way the chase is "supposed to" end. But having the mechanic try to override the governor switch while they are being chased over Corcuscant could be an interesting scene. Kind of like Artoo reactivating the Falcon's hyperdrive to get away from Bespin. It can take a few rounds, allowing you to continue running the chase while the mechanic works on it. You couldn't just find the box and tear it out (like Korben Dallas in The Fifth Element), that would shut the speeder down.

Just say it's a different type of speeder or something. There's a lot of variety in the Galaxy.

I had a similar problem with Escape from mos shuuta when a PC was going to fight off the Troopers in the docking bay by using the Dorsal turret. Had to fudge a inhibitor that would not allow the guns to fire while it was landed.

When in doubt, fudge. it might be cheap, and spoils it for players. But you need it to continue the narritive

I had a similar problem with Escape from mos shuuta when a PC was going to fight off the Troopers in the docking bay by using the Dorsal turret. Had to fudge a inhibitor that would not allow the guns to fire while it was landed.

When in doubt, fudge. it might be cheap, and spoils it for players. But you need it to continue the narritive

If the troopers were up close, would the player be able to see them from the dorsal turret?