In the errata it states;
Corpus Conversion on page 114 should read: “You can
siphon the health of your phyical body to fuel your powers.
The Psyker may suffer the loss of one permanent point of
Toughness in order to gain a bonus 1d10 on his next Power
roll. A Psyker may sacrifice up to his Willpower Bonus in
Toughness points in this manner in a single round, gaining
an additional 1d10 to the Power Roll for each point of
Toughness sacrificed.”
I think that is rather harsh. As written in the rulebook, you sacrifice wounds, which might very well cause you to get a crit in combat and end up having to burn a fate point in order to survive. I thought that was harsh, but acceptable, since I feel that making a "blood sacrifice" to fuel your power very well fits onto the grim feeling of the setting.
If one is to use Corpus Conversion as it is written in the errata, it is far much harsher in my opinion. You gan a temporary boost for something that very effectively permanenty decrease your characters change to be part of a long campaign. Its too easy to burn permanent Toughness, to drop your Toughness bonus, which will cause you to loose more wounds in every combat encounter, and in the end burn through your fate points even faster.
Psykers tend to be short lived as it is. Their powers come with enough setbacks to make their worth questionable (from a pure gaming perspective) at best. Too often you end up with unwanted phenonema that may cause severe disadvantages or ruin the attempts to complete an investgation the group of acolytes is trying to perform. Meaning you have to be careful in using them at all. Which means their worth is further diminished.
As I see it, Psykers are effectively in a - from a game perspective - situation almost as bad as the Wizard was in DnD 3 (and older) where he fire off his limtited selection of spells, only to then be reduced to the role of providing support with a crossbow. The only difference here is that a psyker is not limited in the number of times he can use a power, but that the powers carry to great a risk to cause unwanted havock. And in this grim setting that is all the disadvantage I think a psyker need (not even considered yet that daemons like to target them first, their social stigma, etc.).
A few advantages there is that a psyker can get;
Power Well - Can be taken time and again to add +2 to the Power Roll. Helps to actually manage to activate the powers at all, and allows you to roll fewer dice for the easier ones. Firebolt, Biolightning, for example are not much better off than a bolter pistol against most enemies, and carries far greater drawbacks. So any bonus to make them easier ot succeed with is deseperately needed.
Invocation - As a half action this is a pretty powerful boost to the power roll that carries few drawbacks. IMHO, it is the most balanced ot the "booster" abilities available to a psyker.
Corpus Conversion - Sacrifice your life to boost your psychic powers. As it was written in the rulebook, you took 2 Wounds to gain your Willpower Bonus again to the Power Roll. Something that increased your chance to succeed in using the powers, but in the end probably might cause your character to die and have to burn a fate point. The important thing here is _might_ cause.
As I see it, from the Errata 2.0. Corpus conversion _will_ cause your character to die faster. No doubt about it. Toughness Bonus is the most vital characteristic to survive combat, as it allows you to ignore lots of damage. Add to this that you have spent a big load of XP gaining the Talent to do this, and you have spent XP to increase your Toughness bonus, which for a psyker is medium in the range of being expensive.
Why do I post this you might wonder. I just wanted to ask how many of you are running it as written in the rulebook, and how many is using the errata version. And generally discuss the disadvantages and benefits between the two versions. I have given my opinion. And now I very much would like to hear yours.