Martial Artist Career/Specialization?

By JBC22, in Star Wars: Edge of the Empire RPG

A Marauder is the crunch... So get a long write up narration elements to describe what he does. Your player may just need some sound bites to make him appear the way he wants.

With a winning blow, "*pop* *pop* I use a Wookie arm crunch to dislocate both his shoulders and toss him aside." "Good thing I'm not a Wookie."

Double post

Edited by UHF

A prospective player for my Age of Rebellion game has asked about playing a martial artist, and my GM has said that AoR's Spy/Infiltrator Talent tree is perfect. I took a look at it and saw this was true.

First rank Talents include Dodge, Frenzied Attack, and Defensive Stance! The primary (long and winding) path through the tree stacks Brawl and Melee Talents, while the secondary (short and straight) path gives defensive options.

The downside for a martial artist would be the skills that the Career offers. The downside for an actual Infiltrator is that you don't get any actual "Spy" Talents until the final tier.

My suggestion is to have any martial artist character take some other Career for its skills, and then take Spy as a second Career for its Talents.

Edited by RedfordBlade

This is the problem with multiclass systems. On the plus side, you can make pretty much any character you want.

On the minus side, you get silly multiclass combinations and 'class dips' that are not supported by the narrative, only by power-gaming. And things like the nerve pinch, which are innocuous in the hands of a Doctor, but overkill in the hands of a Marauder.

I think it's very important for EoE GMs to stress the non-combat elements of the game too, to discourage players building combat monsters with no other talents.

On the other hand, "Dr. Beat Down" isn't really a big stretch if you watch much wuxia. Wong Fei-hung anyone?

I know this is kind of weird, but bear with me a sec; the sharpshooter soldier actually makes a pretty solid martial artist of the not-necessarily burly variety. True aim and Deadly Accuracy go a long way to simulate the intense focus and precise strikes of a technique based martial artist. If you commit further down the line, crippling blow makes for a pretty cool move, and targeted blow can convert a decent agility score (which I tend to imagine martial artists as having) into more damage when you need it. There area few talents that don't fit as well, like sniper shot and natural marksman. Brace actually fits better than i would have thought, since tuning out environmental distractions fits the concept pretty well

Problem with True Aim is that if you read the full talent's description, it only applies to ranged attacks. I had to double check that myself for a Wookiee Sharpshooter I was playing in an AoR one-shot.

Aw man, good catch. I was only reading the talent tree blurb. Welp, that kind of murders my idea right there, haha.