After seeing the excellent Naboo N-1 starfighter post ( http://community.fantasyflightgames.com/index.php?/topic/92707-my-n-1-starfighter-cards-i-made/ ) this got me over thinknig about their opponent the Vulture Droid.
First, here are some of my ideas for representing droid-controlled ships:
- Pilot Skill should be low, possibly even 0.
- No Focus or Evade actions as these mainly represent reflexes and skill.
- Stress inducing maneuvers have less affect on a droid. This could be represented by them ignoring stress from red maneuvers or their maneuver dial could have modified maneuvers (ie: white K-turn).
- Certain critical hits should have no effect on them, basically the ones with the Pilot trait. This would mean that all droid-controlled ships effectively have the skill " Determination ".
- Another way of showing that they are capable of radical maneuvers would also be to give them the " Advanced Sensors " rule to allow them to perform their action before their move.
- Ion weapons should have a greater affect on them. Possibly rewording the effects of the ion rules to read "If this attack hits, the droid defender suffers 1 critical hit and receives 1 ion token and 1 stress token. This sort of represents damage to their electronic "brain". If a critical with the Pilot trait is picked then it would be placed face down due to their artificial " Determination ". The stress token acts as an action denial feature and reflects the damage to their system slowly recovering.
- Their primary weapons could be limited to range 1-2 to reflect some of their limited awareness compared with living pilots.
- If a missile system was available then perhaps a Target Lock action is acceptable but maybe the droid can only use Target Locks for "secondary weapons".
Looking specifically at the Vulture Droid for possible stats (based on Wookiepedia entry):
PS 0
Attack 3 (has 4 blaster cannons)
Defense 3 (highly maneuverable)
Hull 2 (it is small)
Shields 0
Actions: Barrel Roll
Upgrades: Missile?
How does this compare with a TIE Fighter? Initially the Vulture Droid looks like it could prove to be more powerful than the TIE. At range 1 it has an attack of 4... but lacking Focus this produces only an average of 2 hits. The TIE Fighter at range 1 would roll 2.25 hits with Focus. Likewise the high defense score of the droid only reliable should stop 1 hit against it. The TIE wins here with either Focus and/or Evade action. The key advantage for living opponents however is that they all should be able to shoot it first.
The missile option is a bit of a "blank" space. There are possible "droid only" options for "energy torpedoes" or "buzz droid discord missiles". These could have novel effects.
What sort of points value should it have? Do we want to have a swarm of 10 or 11 of these for 100 points? I think around 9 to 11 points would be a good target.
I also appreciate that there is another topic on Droid Fighters that has some excellent points as well.