So quite a few threads discuss how there is more to games than standard Asteroids so I thought we could brainstorm other ideas.
Here are a few I thought might be interesting
Gaseous Clouds: Obstruct shots giving the extra green dice if a shot is traced through the cloud. But has none of the other negatives of asteroids.
Ionized Gas Cloud: Follows the rules for a Gaseous Cloud, however when you enter it roll a single Attack dice, on a Hit or Critical the ship takes 1 damage and an Ionization Token.
Mine Field: Follows the rules for an Asteroid however if you roll a critical on the Attack Dice place a Damage card face up on the ship.
Moving Asteroid: The Asteroid performs a 1 Straight maneuver in the End Phase of each turn (direction determined at the start of the game) if his overlaps a ships base after this move roll an attack dice on a Hit or Critical the ship takes 1 damage. If the Asteroid leaves the play area, place a new Asteroid on a random board edge and randomise the direction it is heading in.
Gravity Well: Place an Object on the board (could be a Planet under the plane of play, a large magnetic rock, or a singularity, but makes sure it has a clearly marked center). If the center of the object is in your ships side arc, maneuvers to the objects side go down one difficulty (Red->White->Green), maneuvers away from the object go up one difficulty (Green->White->Red).
Relay Satellite: Treat collisions with satellite as if it was an asteroid. While within range 1 of satalite ships count as having Target Lock on their Action Bar, ships that already have Target Lock may lock onto any enemy ship in the play area
Solar Activity: Roll an Attack dice after you have finished the Planning Stage. If it's a Hit all defense rolls gain one green dice. If you roll a Critical you may only fire weapons at range 1.
Edited by Rodent Mastermind