Do you think FFG will release Movie sourcebooks?

By splad, in Star Wars: Edge of the Empire RPG

I would be fine not having a book about movies that I've seen hundreds of times.

I agree, especially that there are WEG sourcebooks. I was happy when FFG announced Corellian sourcebook, which was something new. I hope they publish sourcebooks that were not covered by WEG or WotC. I'd love to see a full Yuuzhan era sourcebook.

Agreed. I want to see new material.

Well I think their is a change in direction of the Star Wars and it will be focused around the original trilogy. Especially as we are gearing up with coming full circle and doing Episode VII to IX. We got the new Rebellion series coming and the spin off movies thrown into the mix so I expect to see source material accompany that. Though I would like to see some source material about the old Sith bastions like Korriban. Though the emphasis is on the fringe society and not the jedi or sith as of yet so its unlikely to happen as of yet.

I don't want to buy books on the movies. It's not that I object to FFG making books that cover the movies, some folk will like them, but I don't need books that stat out NPCs that I have no intention of using in the games that I run. My AoR players may very occasionally hear about some big thing that the movie heroes do, like blowing up the Death Star, or hear that one of the Empire's plots they foiled helped the movie heroes avoid a trap. But, this will be the rare exception rather than the rule. The game is for the players to be heroic and contribute to the Rebel cause; they don't need to be overshadowed by the movie heroes.

No, I don't want cheesy cameos in my game.

So far, FFG seem to have avoided that, and I'm grateful for it.

There are lots of great SW books covering the movies already, we don't need FFG ones.

All the iconic ships and craft and gear will be covered anyway. If you need NPC stats you can make them up as you like. We really don't need online arguments on how to stat Vader.Or Jar-Jar :)

And I J Thompson, if you want stats for someone like Dengar you could always use the 'Master Hunter' on page 400 and tweak it to your tastes...

I positively REVEL in cheesy cameos; when the players got Jabba to kill Teemo, he sent Boba Fett to do the job, and Jodo Kast (EU) showed up on The Wheel to shut down their attempt to break into spice smuggling.

...what happened to Jar-Jar after the Empire took over, anyway? Wookieepedia doesn't say he died.

Edited by Jshock

I would imagine nothing bad would happen to good old Jar jar since he was the one who proposed giving Supreme Chancellor Palpatine emergency powers. ;)

I would imagine nothing bad would happen to good old Jar jar since he was the one who proposed giving Supreme Chancellor Palpatine emergency powers. ;)

In a masterpiece of evil irony, Palpatine arranged for Jar Jar to be impeached for calling a vote on an extraconstitutional proposal. :P

I thought he went in to hiding and became a Black Sun Vigo.

Edited by mouthymerc

According to Robot Chicken, he was the Sith Lord who masterminded everything... >_>

Last I read on Wookieepedia about Jar Jar was that he went on to have a fairly successful career as Naboo's representative in the Imperial Senate, generally keeping his head down and not causing any waves, and had retired to a quiet life back home once his term (or Amidala's if he simply replaced her) was up. Admittedly, that was a while ago, so someone may have introduced some new bit of EU lore that say otherwise between now and then.

Last I read on Wookieepedia about Jar Jar was that he went on to have a fairly successful career as Naboo's representative in the Imperial Senate, generally keeping his head down and not causing any waves, and had retired to a quiet life back home once his term (or Amidala's if he simply replaced her) was up. Admittedly, that was a while ago, so someone may have introduced some new bit of EU lore that say otherwise between now and then.

While I like the Sith Lord and Black Sun Vigo endings, this is probably the most likelyish. Palps manipulated Jar Jar by just saying "Oh yeah, Amidala would totally want me to be in total control of everything. If only there was someone else who could also call that vote, and who was also annoying, amphibious, despised by the general public, and whose head looked like a pterodactyl making love a platypus..."

Pulling strings was Palpy's whole schtick, and Jar Jar was an easy string to pull.

I would be fine not having a book about movies that I've seen hundreds of times.

So think of it as a sourcebook you can file the serial numbers off of quickly. "So, I need a boba fett-ish bad ass hunter? Fine, I'll knock a couple of talents off Printed Fett and call it a day!"

Oh yes please

I would be fine not having a book about movies that I've seen hundreds of times.

So think of it as a sourcebook you can file the serial numbers off of quickly. "So, I need a boba fett-ish bad ass hunter? Fine, I'll knock a couple of talents off Printed Fett and call it a day!"

I agree that can be done without too much trouble. However, if I need a Bounter Hunter gadgeteer, I can create my own quite easily without needing to buy another book. I was never inclined to buy books with generic (or special) stated opponents. I'd rather make my own. OTOH, I do like to buy complete adventures. Even if I never run the adventure as written I often mix & match ideas from various printed adventures for the adventures in my home campaign. I realize that everyone has different preferences and some folk like books with iconic characters stated out. I have no problem with FFG making such books, I just don't plan on buying them.

I've always wondered how Han and Luke would look in this game. Are they 200 xp characters? 300? 500? For that matter, Darth Vader!

No, I don't want cheesy cameos in my game.

So far, FFG seem to have avoided that, and I'm grateful for it.

I don't think cameos are too cheesy, if done right. Reinforcing the fact that these memorable, well-known characters are present in the universe helps with the immersion factor (in my opinion) and really makes the players feel like they are participating in and can affect the story.

Minor Beyond the Rim spoilers below:

In the Beyond the Rim adventure, they mention that there was a recent scuffle on board the station as Imperial agents confronted 4 known rebel agents (Han, Leah, Luke and Chewy). In our Beyond the Rim game, I opened the scene with the characters dropping out of hyperspace Long Range from The Wheel. To their horror they see an Imperial star destroyer and half a dozen TieLNs near the station. Seconds later a modified YT-1300 blasts its way out of a hangar bay and is set upon by the Ties. Several more TieLNs emerge from the station. There is a brief exchange of laser fire and just as suddenly, the freighter jumps to light speed and disappears. The Ties quickly return to their parent star destroyer, and it too jumps to light speed...

The PCs now encounter heightened security as they attempt to dock and see some of the fallout on the station caused by the scuffle as holovids around the station loop wanted posters of the 4 rebels.

I agree having direct interaction with the movie characters might be a bit much, especially early on in a campaign...if done correctly, cameos can add to the overall Star Wars experience for the players.

Yes, but you don't need a book of character stats to do something like that. Well done as it is.

Brother Bart...that's an awesome idea!! Very cool, and it keeps the characters and the "movie heroes" in the same galaxy, but separated at the same time. I hope you don't mind, but consider this scenario stolen!! Haha

I have mixed feelings about "move sourcebooks". I don't want to see stats for the major characters, they may or may not scale appropriately with the characters in my home game. Nothing makes Darth Vader suddenly seem less threatening than discovering you have twice his Soak and a higher wound threshold. However I do like the iconic locations, equipment, and minor characters.

I think a better approach would be to publish bits and pieces from the films, and also other EU sources, in other books where they are relevant. We got to see the Wheel in Beyond the Rim, Jabba makes an offscreen cameo in Long Arm of the Hutt.

I am in fact still on the fence about how much I want the characters and events in the movies, novels, comics etc to feature in my campaign at all. Part of me wants to erase almost all of that other than the broadest strokes. Even to the point of starting a game before the Battle of Yavin and letting the Death Star be destroyed or not depending on player actions, although that is more of an AoR campaign. For EotE it might mean that Leia does not strangle Jabba, because Luke does not cook up a rescue mission to save Han, because that whole side plot stems off events in A New Hope that might not be of such extreme significance.

Then again a good sourcebook tying the Star Wars canonical plot and events to the FFG created events in the games and placing the various adventures on the timeline would be interesting.

Okay, here's a question for the Anti-Movie character group: what if FFG confined it to one sourcebook? Something akin to WEG's movie trilogy sourcebook, covering all the good guys and bad guys from 4-6 in one place, leaving other books free of their taint. That way it's the best of both worlds - those who want the Vaders and Fetts have them all in one place and those who wish to ignore them have them segregated to just one volume. Everybody wins.

I would be fine with a book dedicated to movies. I wouldn't buy it, however. I prefer the off screen cameos if I do them.

I like Desslok idea (and his/her penguin avatar is so cool XD).

I would like to see the personal interpretation that people from FFG gives to their characters/games. This will help to understand the character design conception that people from FFG have about Edge mechanics.

I know that not everyone wants if but as I said several times, have the characters (in another book or together with other suplements) is a fair option because people that cannot want just can ignore them, if doesn't like them 100% can change them and if they like them then... congratulations! Its like Duty or Obligation and background rules, I just ignore that rules for my main games, but I love the concept in other game sessions.

I would like to know Vaders and Lukes stats and, if I don't like the concept that they give to me, I will just ignore or change them.

Edited by Josep Maria

I would enjoy a "movie locations and plot hooks" sort of book. I don't want to see canon characters statted, at all, ever.

I would like it to have SOME crunch to it though. Had problems with a number of RPG books I've gotten for that reason.

Edited by Kshatriya

Wow and almost forgot it! I would LOVE am EDGE SCENE GUIDE for example:

Episode I: Naboo fighters scene, Darth Maul Fight, B1 vs Gungans... how works in Edge!

This will be a great way to understand and recreate scenes. I know that Edge cinematic atributes help a lot to build that but I would like to view desginers point of view.

>I have mixed feelings about "move sourcebooks". I don't want to see stats for the major characters, they may or may not scale appropriately with the characters in my home game. Nothing makes Darth Vader suddenly seem less threatening than discovering you have twice his Soak and a higher wound threshold. However I do like the iconic locations, equipment, and minor characters.

Yeah. I really get the impression that FFG is pushing EoE as 'a game set in the same place as the movies' not 'a game that allows you to play the movie's. You can try doing that, but it's not the default. NPC stats in EoE seem to be 'whatever the GM needs at the time'. So there's not a great deal of point in meticulously statting out movie NPCs. It just seems to me to be the worst kind of 'badass escalation', because fans of those characters will want them to to be better, and those who dislike them want them to be more realistic. Take Fett,for example - is he a colossal badass or just a minor character elevated by fanboys because he 'looks cool'? This way at least, we decide.

Thus far, FFG seem to be taking a measured view on this. Sure, Jabba turns up off-screen in one of the adventures, but in our games he got strangled by Oola, so his place is easily taken by some other crime-lord.

But yes; I'd like locations, gear, ships, etc. That will add to the ambience without taking anything away from the PCs.

>Okay, here's a question for the Anti-Movie character group: what if FFG confined it to one sourcebook?

Did someone call? :) I don't mind at all, though that would be the one FFG book I wouldn't buy. Because I don't see it as necessary. If you just want fluff books on the movies, there are already plenty of great ones out there. And if you want NPC stats, why not just make them up? If I need stats for Lando, say, I can use the 'Smuggler Lord' ones and flavour to taste.

>I would like to know Vaders and Lukes stats and, if I don't like the concept that they give to me, I will just ignore or change them.

I think everyone will do that - so why do we need stats in the first place?

I think statting someone like Vader would be a minefield, and FFG would be wise to ignore it

Edited by Maelora

Jabba was strangled by Oola? I like that. I have considered an alternate plot point where the assassination plot in Jabba's court succeeds.

I am very much of a mind to keep only the broadest bits of Lucas' plot for my campaign. I don't want the PCs to be constantly overshadowed by Skywalker et al. This is my standard policy in games based on established "histories" that the established version is the most likely possible future and will unfold if no actions by the PCs alter it. I also see "history" as being somewhat self healing, it will bring itself back as close to what happens as possible. This is mostly to keep things easier for me, and ensure that the setting remains recognizable.

Hi Maelora! :D

The reason was to see the way how people from FFG undertand and expose their own rules. Important characters made by them will make me understand a bit more the game mechanics. For example:

The high grade generic Bounty-Hunter its capable to defeat Boba or he will fall miserable to the mighty mandalorian?

Designers view its just an idea about what are theu "world limits" idea. I mean, if they develop skills with 5 proficences... whats the real potential of that skills? Someone with 5 Agi and 5 Prof at Artillery and a 70's haircut can hit the Death Star hole or he/she need a few more special rules like other talents, skills...etc.

Maybe just a cinematic shoot? Luke has only Agi 4 and Artillery 3 BUT the movie script says that "Yeah! You are cool and you will do it... don't care dices just be cool!" XD

I like the cinematic concept but I will like to know a bit more about designers idea.