Please beat the tar out of this list and we'll all have a better idea of what to do with some of the best things that wave 3 has to offer.
Col. Jendon+ Vader + engine upgrade + advanced sensors + ST-321 = 39pts
Scimitar + advanced Proton torpedo + concussion missile = 26
Scimitar + concussion missile + seismic charge = 22
Academy Tie = 12
99pts
A targetlocking badass shuttle with Vader crits and more horsepower? Check
Advanced Proton Torpeado load? Check
Dual bomber alpha strike? Check
Still using wave one academy tie? Check.
Initiative? Check, unless they go to 98.
This list developed out of suicidal shuttle and the rhymer lists floating around. Originally I had each scimitar with an APT for some real shock and awe but found that when the rolls don't quite line up it just lacks reach. 2 missiles later and a seismic charge to drop behind the shuttle when they inevititbly get behind it helps matters. I was also running a version without engine upgrade and advanced sensors (anti pursuit lasers and weapons engineer instead) but both are vital to get the most out of Vader and Jendon.
Credit to someone over on a few maneuvers for the name (vaderlocks and the 3 sabers)
So what stays? What goes? Dual APT's? Ditch the academy (I don't like it!)? Vader himself gone? I like what I've seen so far.
Edited by Rakky Wistol