I need tractor beam rules for the Corellian Customs Corvette. This type of ship would definitely have one for maneuvering smaller ships into the docking arms. I would say that only one ship may be targeted by the TB each round.
I've had a few ideas, but I'm not completely sold on any of them. I think that a ship that can make a (white/green) 4-forward maneuver should be able to break through the TB with the aid of dice.
Ex: Luke is targeted by the TB. He rolls two evade dice and rolls an evade icon. He is free from the TB but must move 4 forward the next movement phase.
Example 2: Wedge is targeted by the TB. He tries to break free of the TB and rolls two evade dice. He gets blank results and is caught in the TB. He may try to break free from the TB during the next movement phase.
When a ship is caught in aTB, how should it be penalized? I was thinking. The player who controls the TB may move the affected ship "1" in any direction, this includes forward, backward and sideways. Maybe he could use straight or bank 1 movement templates.
Ships caught by the TB do not get a regular movement. They may take actions and fire.
When it comes to rolling dice against the the TB I guess an evade action could be used, as well as focus.
Thoughts?