The new EPIC BATTLES

By TheRealStarkiller, in X-Wing

Besides the obious large ships, what do you think CAN we await thinking about epic battles?

Since the coming capital ships are way out of scale (i guess they are 1:600 or 1:650)

maybe a starfighter stands for a sqadron of starfighters ...

Or the fighter squadrons are placed on some kind of a movement plate, so you can move them alltogether at one ...

There must be something to move the space combat 'one layer upwards' - it would take too long to play 200 - 300 points with the given ruleset on tournaments.

What do you await from the new EPIC BATTLES?

my guess is something in the way of squadron game play, but other then that I will just wait and see...

XWMini00.png

They are not anywhere near as small as 1/600.. from this picture it looks around 36cm long, (9 bases). That would work out at around 1/400, so nowhere near as small as half of the size it should be.

Also the transport comes with a single X-Wing so I can't see them adding squadron plates.. Though they could.

I don't think X-Wing plays badly at large scale, the real issues are it turning into one big furball and the game going on past the point when it's decided. Epic battles should not end when one side gets bored and surrenders as he is horrible outnumbered or with 2 fighters flying around in circles chasing each other..

With the correct scenarios these things can be fixed.. EG the game ends when the Tantive leaves the board or blows up.

Edited by Rodent Mastermind

I think to play large large games "smoothly" (300pts +), it may be needed to tweek the rules slightly i.e:

*Adjust the list building rules to allow the formation of squadrons (possibly by means of a "more conventional" army list i.e:

X-Wing squadron - you may select 1-3 X-Wings per squad etc.

*Adjust the placing of manoeuvre dials to 1 per squadron instead of 1 per ship (lots of dials around could look "messy" and would fit into the notion of squadrons flying in formation.

These are just a couple of ideas that may or may not work. Other tweeks may or may not be needed, but I just hope that if FFG do something for "epic" scale battles, they don't over complicate things like some other games. The simplicity of the rules is 1/2 the reason I got into the game :)

Edited by Sammyjack76

I guess the transport is 18cm in length. Refering to wookiepedia its 90m in length.

So its 1:500 then. Maybe the large vessels are more 1:540 (= 270 x 2) and this would make sense.

from this picture it looks around 36cm long, (9 bases). That would work out at around 1/400, so nowhere near as small as half of the size it should be.

According to people who've seen it, that's about right. They said it was somewhere over a foot long, so 36cm/14in sounds about right.

I can't find it now, but I remember seeing it said somewhere that these ships were 1:350 scale.

I think to play large large games "smoothly" (300pts +), it may be needed to tweek the rules slightly i.e:

*Adjust the list building rules to allow the formation of squadrons (possibly by means of a "more conventional" army list i.e:

X-Wing squadron - you may select 1-3 X-Wings per squad etc.

*Adjust the placing of manoeuvre dials to 1 per squadron instead of 1 per ship (lots of dials around could look "messy" and would fit into the notion of squadrons flying in formation.

These are just a couple of ideas that may or may not work. Other tweeks may or may not be needed, but I just hope that if FFG do something for "epic" scale battles, they don't over complicate things like some other games. The simplicity of the rules is 1/2 the reason I got into the game :)

1 dial for a formation wouldn't work, a single bank or turn throws a formation so out of wack that you'd quickly crash into yourself just about every turn.

I think the easiest tweak would be to set a point cap on any given ship type, similar to warhammer's system of making you spend X points on basic units and y on fancier stuff. Mostly this would keep people from trying something like 300 points of academy pilots. I also think the big ships should probably have a rule that makes them especially prone to ordinance but harder to kill with standard fire. Protons need some more love.

I think to play large large games "smoothly" (300pts +), it may be needed to tweek the rules slightly i.e:

*Adjust the list building rules to allow the formation of squadrons (possibly by means of a "more conventional" army list i.e:

X-Wing squadron - you may select 1-3 X-Wings per squad etc.

*Adjust the placing of manoeuvre dials to 1 per squadron instead of 1 per ship (lots of dials around could look "messy" and would fit into the notion of squadrons flying in formation.

These are just a couple of ideas that may or may not work. Other tweeks may or may not be needed, but I just hope that if FFG do something for "epic" scale battles, they don't over complicate things like some other games. The simplicity of the rules is 1/2 the reason I got into the game :)

1 dial for a formation wouldn't work, a single bank or turn throws a formation so out of wack that you'd quickly crash into yourself just about every turn.

You could have a special base that took 3 ships of the same type and the entire base moved based on the maneuver.. but I doubt it.

You could have a special base that took 3 ships of the same type and the entire base moved based on the maneuver.. but I doubt it.

I'd prefer that they just count a single model as 3-4 ships.

Or just have the formation follow the leader. Set a dial for the leader and have everyone daisy chain after them.

FF has suggested that it is not so much a new game as it is a new way to play the same game. I expect that it means playing with higher point values and a few rules to accomidate higher point values. my guess is they will include

larger than 3'x3' playing area

use of larger ships

rules for movement for larger ships (I don't think the vurrent way will work. imagine how far a straight 1 will move a ship)

Note: no matter what FF says, these are not capital ships, they could be considered cruisers, but historically capital ships

included only battleships and dreadnoghts.

I can imagine a few other special rules that might only be used in larger games, like expensive upgrades.

There could be squadron rules, but I hope it does not mean that one model will represent more than one ship. My guess is a special rule that applies to all the ships in the squadron, possible only if they stay close together.

Star Wars isn't history.

http://starwars.wikia.com/wiki/Capital_ship

I don't think we'll see single ships representing more than a single ship. I do expect to see larger play areas and squads of around 200 points, and game-ending objectives other than having to destroy all enemy ships. I'm not expecting any rules changes that would make anything obsolete.

Note: no matter what FF says, these are not capital ships, they could be considered cruisers, but historically capital ships

included only battleships and dreadnoghts.

Star Wars canon has always considered anything larger than a starfighter to be a capital ship, and also considered light freighters to be starfighter-size. So the CR-90 was always called a capital ship.

Note: no matter what FF says, these are not capital ships, they could be considered cruisers, but historically capital ships

included only battleships and dreadnoghts.

Star Wars canon has always considered anything larger than a starfighter to be a capital ship, and also considered light freighters to be starfighter-size. So the CR-90 was always called a capital ship.

Perhaps I missed tyed. Perhaps I should have said no matter what Wookiepeedia says...

A capital ship is a very specific thing. The definition is actually a little more complcatated than this but it ussualy referes to the largest class of fighting ship in service in a given navy. What a capital ship was grew in size slowly over time until WWII, until battleships themselves became out dated.

I might have my specifics wrong, but if I remember correctly, the HMS Hood was classified as a Capital ship durring WWI but downgraded to a heavy cruiser in WWII.

One of the reasons why the Nazis built so many U-boats was that they were under treaty obligations (from WWI) that limited the number of capital ships they could build (of course they eventually did break this treaty when they built the Bismark)

You could argue that the phrase "Capital Ship" means something different in Star Wars than it does in the rest of the world and to a certain extent that would be okay. Like for example "Capital Ship" historically refered to sea going vessels not space ships. That change does not go against the spirit of the meaning of the word. Calling a frigate or a corvette a capital ship does go against the very spirit of what the real phrase means.

On a realted note I would have no problem calling One of the Republic Cruisers from KOTOR or other games set in the same erra Capital ships, becasue they were are far as I can tell used just like capital ships.

In the Galactic Civil War Erra Star Destroyers just screem to me Capital ship. The MC80 was cool because it meant that the Rebellion finally had a capital ship of their own.

Star Destroyers are big (almost the biggest ship the Empire has) They are designed to simply overpower enemy ships. They have such strong shields, so many, and such powerful weapons, they are desigend to just dominate over just about any other ship they encounter. They may not make up the majority of the Impiral Fleet, but they do represent the bulk Imperial Fleets firepower and ability to get things done. Other ships are their for less important missions or to support the Star Destroyer. That is what a capital ship is.

Many Star Wars sourcebooks use the "starfighter or capital ship" classification system (oddly ignoring craft like gunboats, light freighters, etc.), giving us students of military history eternal conniptions.

However, in-universe depictions (excerpts from novels, games, etc.) often revert to more conventional terminology (i.e.: referring to frigates or corvettes separately from traditionally-identified capital ships like Star Destroyers).

Here's a link to the description of Star Wars classification (called the Anaxes War College System, after the major Republic/Imperial naval academy) so that you know what the terms mean in different usage. THIS SYSTEM IS EXPLICITLY STATED TO BE A COMPROMISE BUILT AROUND PREVIOUSLY EXISTING IN-UNIVERSE SHIP CLASSIFICATIONS.

http://starwars.wikia.com/wiki/Anaxes_War_College_System

It actually fits fairly closely to conventional terminology, if you remember that the term "Star Destroyer" originated as a brand name for Kuat Drive Yards vessels, before becoming so common that it was included in the system.

EDIT: Imperial Star Destroyers, Mon Calamari Star Cruisers, and the like, are clearly "capital ships" by anyone's standards.

Edited by Joker Two

Meh, I go by the old SWCCG system of starships. Your either a fighter or a capital ship. No real need to get super specific.