Hey, since Krassis + Jonus-Bonus results in 3 dice to re-roll (with the HLC) i came up with this list:
100 points
What do you think about this?
Hey, since Krassis + Jonus-Bonus results in 3 dice to re-roll (with the HLC) i came up with this list:
100 points
What do you think about this?
A few tweaks:
Jonus' Bonus doesn't apply to himself, so the Homing Missiles wouldn't be as useful on him as they would be on either other ship, aside from ensureing the Alpha-Strike has another gun in the mix.
Jonus' Bonus turns the Cluster Missiles into huge amounts of damage, so they'd do better than Assault Missiles here.
I actually like your decision to use a Gamma Squadron instead of a Scimitar Squadron. A higher pilot-skill is essential for both Target Locking and Bomb-Dropping.
A few tweaks:
Jonus' Bonus doesn't apply to himself, so the Homing Missiles wouldn't be as useful on him as they would be on either other ship, aside from ensureing the Alpha-Strike has another gun in the mix.
Jonus' Bonus turns the Cluster Missiles into huge amounts of damage, so they'd do better than Assault Missiles here.
I actually like your decision to use a Gamma Squadron instead of a Scimitar Squadron. A higher pilot-skill is essential for both Target Locking and Bomb-Dropping.
Actually, that's the point of putting the homing missiles on Jonus. Since you retain the TL on Homing Missiles, his ability is pointless with them. I'm not too sure how I feel about Assault vs. Clusters. Against large ships, Clusters will pump out more hurt, but against even X wings, they might not be as good. I'll have to theory craft that to figure out where the break point is. Keep in mind that without marksmanship, (assuming you took a focus, though with the clusters maybe you wouldn't) you only have 1 focus token to spend on the clusters, and one unmodified attack.
If we say no focus token:
The average hits rolled with Jonus' bonus with Cluster missiles is 2.19. And then you preform that attack twice, resulting in 4.38 hits. The average hits rolled with Jonus' bonus with Assault missiles is 2.81.
If we say that the defender does not have a focus, which I'm assuming since the Scimitar is one of the last things on the board to attack, then a 1 agi ship will have .375 evade, 2 agi = .66, 3 agi = 1.06, 4 agi = 1.51.
So against a 2 agility ship, the cluster missiles are going to do 1.53 damage x 2 attacks = 3.06 damage total. The assault missiles are going to do 2.15 damage, and then splash for at least 1 more damage. Against 1 agility ships, the clusters will do 1.815 x 2 = 3.63 damage vs. assaults 2.435, plus at least 1 for splash.
As you can see, it's not really cut and dry that you have Jonus and therefore should field cluster missiles instead of assault missiles. It all depends on what type of build you're expecting to go against or want to strengthen yourself against. Krassis with the HLC and Jonus with Homing missiles seems to have big ships locked down, and the swarm style ships are going to be more of the problem. As such, in this build, I would recommend going with Assault Missiles.
After playing a couple games with Jonus in a few lists, I have found equipping him lightly is beneficial. I like to use assault or concussion, depending on the points available. My primary list is trip scims with assault missiles and seismic charges and Jonus also with an assault missile. It's provides a very hard alpha - even if you miss with one of the assault missiles (although unlikely), you're still putting 3 damage on anything within 1. I think this should hold true for any list with Jonus. He's only 6 points above a Scimitar and he's 5 PS higher. Squad tactics is also great on him if he doesn't have a weapon. I'm still not thrilled about cluster missiles against any swarm group. 4 dice against 1 - 3 isn't really worse than 6 dice against 2 - 6, even with the rerolls.
As noted Cluster Missiles can work well with Jonus but comparing them to Assault Missiles is a little like comparing apples and oranges. The Cluster can put a lot of damage on ship although high defense ships may avoid a good chunk of it and it is also single target. Assault Missiles may not deal as much damage to a single target but has a better chance at getting through a high defense target and also can deal additional damage to other nearby targets.
If the average "hits" rolled with Cluster is 2.19 or twice that (4.38) with two missiles and just 2.81 with the Assault missile the cluster may look better but it ignores a bunch of things. Defense dice will lower those figures and that's twice the reduction in the cluster. It also ignores that if the assault hits it automatically could deal additional damage. If you only run against very small squads with low defense dice then clusters may be the way to go but if you ran against swarms the assault will perform better every time.
The aim was to be flexible and powerful against TIE swarms, tight rebel formations (Biggs), single starfighters and big ships
Alpha strike at range 3 is too important to give this advantage away using clusters and Rhymer is just too expensive for a single load of clusters.
So against a 2 agility ship, the cluster missiles are going to do 1.53 damage x 2 attacks = 3.06 damage total. The assault missiles are going to do 2.15 damage, and then splash for at least 1 more damage. Against 1 agility ships, the clusters will do 1.815 x 2 = 3.63 damage vs. assaults 2.435, plus at least 1 for splash.
I just wonder 'plus at least 1 for splash' does this mean the defender also gets one spash damage?
The aim was to be flexible and powerful against TIE swarms, tight rebel formations (Biggs), single starfighters and big ships
Alpha strike at range 3 is too important to give this advantage away using clusters and Rhymer is just too expensive for a single load of clusters.
So against a 2 agility ship, the cluster missiles are going to do 1.53 damage x 2 attacks = 3.06 damage total. The assault missiles are going to do 2.15 damage, and then splash for at least 1 more damage. Against 1 agility ships, the clusters will do 1.815 x 2 = 3.63 damage vs. assaults 2.435, plus at least 1 for splash.
I just wonder 'plus at least 1 for splash' does this mean the defender also gets one spash damage?
No, the defender does not take 1 splash damage. I was just saying that under the assumption that another ship would get hit from the splash damage. While this might not always be the case, the cases where it'd be useful to use the assault missiles when the enemy isn't bunched up is very limited.
Perhaps you could drop adrenaline rush on Jonus for deadeye.
This means you can shoot at anyone even if they came into range after you moved.
It has the added bonus when combined with homing missiles that you do not discard the focus to fire them, allowing you to spend the focus to modify your attack or keep it for defence.