Now, this is something I've been thinking about for a while, and this has less to do with the interpretation of the rules of Only War than it has to do with a question of the rules validity or, I guess, right to be a rule.
I know
how
the rules work, the question is if they
should
work that way or not.
In Only War (and the entire WH40kRP line) Toughness confers a Toughness Bonus. This Toughness Bonus works much like Armour Points, and is subtracted from damage done.
Why is this? How is this functionally excused, narratively? At least when dealing with regular humans, I cannot wrap my head around it. In a way, it allows certain characters to be virtually immune to small-arms fire or knives based on.. what, exactly? That they are so tough they can just completely shrug it off?
I have never given it much thought until Lynata brought it up in a separate thread, as a personal pet-peeve, and I now realize that it's become a thing that irks me.
I have considered homebrewing a change where Toughness Bonus would simply add to the total Wounds of a Character instead of subtracting from damage received, but I'm unsure what all the functional side-effects of such an action would be.
I would preserve the original functionality of Toughness in the form of a Trait, so it can be assigned to characters where it makes sense (such as Orks or, arguably, Space Marines, and a variety of carapace-clad animals and whatnot).
So I'd like to pitch that homebrew to the lot of you, before I adopt it. Are there any critical flaws with making Toughness Bonus affect the total number of Wounds instead of basically adding to Armour Points? What side-effects can you think of?
I'd love any comments or musings on the subject.