My N-1 Starfighter cards I made

By markcsoul, in X-Wing

Hi Everyone,

I recently got into this game, and since I'm a graphic designer I thought it would be fun to make up some hypothetical cards for the N-1 starfighter from Episodes I&II.

I made 4 different cards like a normal expansion pack would have. I think all the stats and attributes are pretty accurate for this ship when compared to other ships in the game. The cost was a bit tricky but I think the values are relatively fair. The individual skills I made for Anakin and Ric were done pretty quickly, so please don't judge those too much, I was more focused on everything else on the cards.

In case anyone is wondering why there are two torpedo slots for this ship, the ship carries 10 total, which is more than a y-wing (8) that has two slots.

Let me know what you think! If enough people like them I'll consider doing another set of cards for a different ship in the future.

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Er.. you are using the wrong font for Pilot Abilities, it should be bigger and not italic.

I know some of us were giving Anakin the same special ability as Vader, may perform 2 actions, your one is interesting, but I'm not sure the wording is quite right.

Edited by Rodent Mastermind

It might be funny to give Anakin a "contact another ship" ability. "When you are touching a ship that is inside your firing arc, you must make a primary attack against that ship. If it is a large ship, you may reroll one die. If it is a huge ship, you may reroll up to two dice." This is to emulate his eventful trip inside the droid battleship. You may have to boost the point cost to 21, but as Arvel doesn't require you to attack a ship that you're touching, the N-1 is generally worse, and you cannot use secondary weapons, I don't think it's overpowered.

Edited by Smenbash

i think these are awesome, but their agility should be a little higher. if not 4 (to make them the fastest in the game), definitely 3. Those ships are super maneuverable. i love the artwork and pilot names though. definitely would love the N-1 in the game.

Thanks for all the feedback guys.

Rodent - you're right about the font, I had been doing the general descriptions first which are in italic and not as bold, and forgot to change when doing the unique abilities.

As for the agility being a 3 or even a 4, I'm not so sure about that. I could MAYBE see a 3, but no way a 4, they aren't more nimble than most ties and awings. The only prequel ship I could see being a 4 are the vulture droid fighters since they are so tiny and lightweight.

I think a few prequel ships could fit into the game. For those who have played Empire at War, there are a few prequel ships in that game, and the reasoning is they are still in service just older and not as good as newer ships. Kind of the same rationale as having a Z-95 headhunter in the game like many want.

My main reason for suggesting a 4 agility is for balance. they'd be super quick (as you said, faster than A-Wings and TIEs), but your hull and shields balance the ship out. its cheap, fast but fragile as hell. at least a 3 seems fair. 2 seems way too slow (they're much fast than X-Wings).

I'm not sure how canon this is, but in the Rogue Squadron and Battle for Naboo video games, the N-1 is very comparable to the aforementioned A-Wings and TIEs-INT ships and can in fact be unruly in terms of how maneuverable they are.

very cool idea; i hope it happens.

I wouldn't be against Agility 3, but 4 should be reserved for very special things.

What kind of movement dial were you planning for them? I'm thinking that the tie fighter dial would be a good fit.

I think the stats you've given are about right, show the maeuverability with barrel roll and the dial.

Really like the ric olie pilot ability, original, but feels like one that ffg might come up with.

Overall; I like that you've shown restraint and not just come up with powerful rules because it's your favorite ship!

They look excellent. Makes me want a Republic-era version of this game even more.

I think these look good. Well costed and stats seem pretty appropriate. Being able to have 6 also seems pretty accurate. I think my only quibble would be the Elite Pilot Talent on Anakin. He was hardly an elite pilot at that point.

Agility 3+ would mean that you would have to re-cost the ship. I think 3 could make some sense, but definately not 4. I like it as-is but could have understood a rationale for 3 with a 1-2point cost increase.

What is their dial?

Statistically game-wise speaking, wouldn't the N-1 be almost like an A-Wing but with a Astro-mech upgrade?

Which i wouldn't be opposed of, but then at that point doesn't it almost make the A-Wing obsolete?

Just kinda thinking out loud here...i don't pretend to know all the ins-and-outs of StarWars ships so...

I like the look of the cards BTW...i would probably field that ship over an A-Wing if the dial was on par with one of the other maneuverable ships.

Edited by Johdo

I like 'em!

The N-1 is one of the toughest starfighters of the period (only really exceeded by the ARC-170 and Y-Wing). I'd bump the Shield value up to two, maybe remove Barrel Roll (not sure) and remove a Torpedo slot (FFG has been assigning Ordnance slots more based on role than actual magazine size). This would cost 3 points or so.

EDIT: Above includes the Agility 3 already suggested. 2/2/2/1 or even 2/2/2/2 is just too weak for that many points. a TIE Fighter is 2/3/3/0 for 12.

Dial

5 !

4 ! K

3 < \ ! / >

2 < \ ! / >

1 \ ! /

With Republic-era starfighters, remember to leave room for improvement in later designs. Delta-7s were replaced with Eta-2s for a reason. Later ships should have higher performance in an absolute sense, but be balanced by points. This doesn't apply as much to the N-1 obviously, as it's a pretty high-quality fighter in the first place, but has no direct descendants.

Delta-7 -> Eta-2 -> A-Wing

Eta-2 -> TIE Advanced

V-19 -> V-Wing -> TIE Fighter

(this one's a little weird, but in a way the TIE Fighter is an "improvement" because it strips the chassis down to the bare minimums)

Z-95 -> ARC-170 -> X-Wing

Edited by Joker Two

I think Nubia Star Drives should have a full line of ships not just the N-1 but medium and large base ships too. Maybe at least 3 different fighters a bomber and such.

Edited by lee337

I think these look good. Well costed and stats seem pretty appropriate. Being able to have 6 also seems pretty accurate. I think my only quibble would be the Elite Pilot Talent on Anakin. He was hardly an elite pilot at that point.

He was easily as elite as Luke in ANH. Luke was good at bull's-eyeing womprats. Anakin was good at podracing--which is tougher than flying an airspeeder (IMO).

The ships look good. I'm a bit confused as to the inclusion of two torpedo slots (I mean, they aren't exactly gunboats, after all), and I would definitely advocate for three agility dice. For Anakin, the card text might work better as After spending your target lock, you may reroll one attack die (even if you have already rerolled that die once). You may not reroll an attack die more than twice. Again: really good work. They look nice.

Heresy! All mentions of 'Little Annie' is blasphemy of the highest order and shall rightfully be burned!

Wow, you put a lot of thought into this. I'm really impressed.

However, might I suggest replacing Anakin with another pilot? Perhaps even Bravo, and making Bravo the lowest?

Gavyn Sykes "Battle for Naboo" pilot.
Rhys Dallows "Starfighter" pilot.

These guys are much more apt than Anakin for later era stuff.

Edited by Captain Lackwit

Talk about a blast from the past. When I made these cards didn't know about the z-95's yet. With my original stats the N-1's are clearly overpriced compared to the z-95s. Either need to make them cheaper, or giving them another hit point might be enough since they get the astromech slot and barrel roll action that the z-95s don't.

In regards to two torpedo slots. In retrospect that probably isn't too logical. At the time I was basing that on the fact that they could hold a lot of torpedoes. However they only have 1 launcher unlike two on most other ships, so one slot is probably enough.

yeah, z-95s are better in PS, shield. You gain an astromech slot and a BARREL ROLL, and the torp pretty equal missiles.

I'd say your ship costs 12, not 14.

All that said. I think you should keep it at PS1 but give it one more shield too. or 3hull, 1 shield.

Your abilities are great. I love them. You might need to add "Once per round," to the start of Ric Olie.

Please FFG.. I would love love love to eventually see a prequel version (ie standalone but compatable) version of this game!

You forgot Queen Amidala. At the beginning of episode 2 she is in one of the escort fighters.

pilot2.jpg

Edited by SithShadowPirate

You made an anakin card...your worse than hitler.

You made an anakin card...your worse than hitler.

Edited by markcsoul

Why would an N-1 cost two more points than a TIE fighter?

You have it with the same attack and total HP, but one less evade.

That's a terrible trade-off.