Possible wave 4+ ships: T-wing interceptor

By TheRealStarkiller, in X-Wing

The same as it always was, that people seem to be too concerned with the number of lasers attached to a ship when working out it's Attack value, when other things like power of the laser and rate of fire are just as important.

But this works just fine.

Look, we have:

Light laser cannons (hwk)

(Medium) Laser cannons

(Rapid fire laser cannons - firespray)

Heavy Laser cannons

thats it for the starfighters

now we got blaster weapons with different rules - they are mightier then laser cannons, but lacking range

The next weapon introduced will be turbolasers. I guess they will be devastating (>4) but inefficient against small ships

I wonder why the first posts are always the 'I'll kick your butt you maggot'-ones ...

I was just disagreeing with you.

I do think your T-wing stats are too high. It shouldn't be better than an A-wing, or the rebelion would have just used Ts rather than designing the A. It would need to have a very limited dial to compensate for the high card stats, what did you have in mind?

I do think that there's room in the game for a high speed intercepter that lacks maeuverability. Just not the ugly T-wing. Better of saying that the rebelion got hold of some old ARC170s or even jedi starfighters. Say what you will about the preqels, but the designs are better than any EU ship I can think of, and staying cannon for the forseeable future.

Yes yes, i was wrong about the armament. I already wrote this. So its only a 2 in firepower.

Now what fits this ship best?

2-3-3-1

or

2-2-3-1

or even

2-3-2-1

?

I do think that there's room in the game for a high speed intercepter that lacks maeuverability. Just not the ugly T-wing. Better of saying that the rebelion got hold of some old ARC170s or even jedi starfighters. Say what you will about the preqels, but the designs are better than any EU ship I can think of, and staying cannon for the forseeable future.

Don't entirely agree with that, Ansel's version of the TIE Defender is beautiful ship design

23.jpg

Also a big fan of the YT-2400, though that actually appeared in the remastered movies, but it was EU long before that

large.jpg

The Star Viper is also very nice

StarViper.jpg

But I would say that a lot of the EU ships are not brilliant design.. the Y-Tie makes no sense at all, and a lot of the [random letter]-Wings aren't well designed at all.

just look at these nice ships ......... but i hate the Star Viper ... its sooo ugly

BTW: Star Viper's main weapons are four heavy laser cannons ..... how do you would transfer this into the game?

Giving it an attack value of 4? Or just 3 and a cannon upgrade like the B-Wing?

You have to rember that other than heavily modified and unique smuggler ships, the main rebel and imperial fighters are the best in the galaxy. The empire won't let companies build and sell competative fighters on the open market and heavily favour siener fleet systems including engaging in industrial esionage on their behalf. Incom was about to be nationalised before they defected with the plans and protoypes for the X-wing. New fighters, with the exception of the Tie Defender, should not out-perform existing ones.

Here is my concept for a fast intercepter that would fit the T-wing fluff and play diferently to ships currently available. This ship fills the role of a buget a-wing, and might also work with the a-wing model, used as an R22 Spearhead.

Attack - 2

Agility -2

Hull - 2

Shields - 2

Focus, target lock, boost

Missiles or torpedoes, elite pilot skill where appropriate

Dial

Speed 5 - straight (green) and kiogran (red)

Speed 4 - straight (green)

Speed 3 - straight (green), bank (white)

Speed 2 - straight (green), bank (white), turn (white)

Speed 1 - bank (white)

A bit of constructive criticism, I hope you'll take it in the spirit intended; I think that your design method seems focused too much on cards and stats, and not enough on the maneuvers available.

Go for it, give us an example of such a weapon in the SW universe

Heavy laser cannon.

It's not so much the numbers, but it says pretty clearly that they have the firepower of an A-wing. 2-3-3-1 seems correct, as I suspect 3 Hull 1 shield is what the Z-95 would get.

I could go with 2-2-3-1.

I'm not sure why every one is saying 3 hull, it has less hull value then an A-wing, not by much it does. So 2 is much more realistic with 1 shield, because again its half the shielding of a A-wing, and this would make it equal health to a TIE. It does though need 3 agility because it was a nimble craft, just not as nimble as an A-wing or Interceptor.

Dial

Speed 5 - straight (green) and kiogran (red)

Speed 4 - straight (green)

Speed 3 - straight (green), bank (white)

Speed 2 - straight (green), bank (white), turn (white)

Speed 1 - bank (white)

A bit of constructive criticism, I hope you'll take it in the spirit intended; I think that your design method seems focused too much on cards and stats, and not enough on the maneuvers available.

Im missing a speed 1 - straight (green). Otherwise your design is sound for this vessel. It will be very similar to the Z-95 though, the Z-95 is slower and has more turns. Maybe limit it to torps, since the Z-95 is sporting missles. Perfect interceptor for the poor ^^. I like this :)

I do feel people obsess to much about the number of guns rather than the power output and rate of fire. I could have 2 flintlock pistols but I would lose in a fire fight to someone with a single assault rifle every time.

Actually the Slave I is equipped with dual rapid-fire cannons (its primary weapon with the secondary arc) wich counts as 4 cannons - just like the armament of an X-Wing ... so attack value of 3

The Falcon has two quadlasers, yet only has 3 attack. Really the number of weapons doesn't affect attack values. It doesn't hurt, but I doubt that's what they're based on.

I just don't see why this is feasible.

The T-wing was tossed out in favor of the A-wing, and in X-wing, the A-wing sucks. Why would we want it's s**tty little brother? A Z-95 I understand. But a T-wing?

I just don't see it man.

The Falcon has two quadlasers, yet only has 3 attack. Really the number of weapons doesn't affect attack values. It doesn't hurt, but I doubt that's what they're based on.

You say it. Quadlaser = same like a x-wing = 3 attack. Now it needs a Gunner to operate the second quadlaser. And there you have it.

I do think that there's room in the game for a high speed intercepter that lacks maeuverability. Just not the ugly T-wing. Better of saying that the rebelion got hold of some old ARC170s or even jedi starfighters. Say what you will about the preqels, but the designs are better than any EU ship I can think of, and staying cannon for the forseeable future.

Don't entirely agree with that, Ansel's version of the TIE Defender is beautiful ship design

23.jpg

Also a big fan of the YT-2400, though that actually appeared in the remastered movies, but it was EU long before that

large.jpg

The Star Viper is also very nice

StarViper.jpg

But I would say that a lot of the EU ships are not brilliant design.. the Y-Tie makes no sense at all, and a lot of the [random letter]-Wings aren't well designed at all.

Excellent picks. One right after the other. I hope to see all 3 of these (although I prefer the Decipher CCG/Empire at War versions of the TIE Defender—little bit shorter panels)

In my opinion the T-Wing is an ugly little ship and I hope it never shows up in this game or any other. Give us a Z-95 and we'll call it good.

No, no and no !

The only ship that we will see for sure in the next wave and that should get everyone exited is this beauty : The StarSpeeder 3000.

StarSpeeder_3000.jpg

pic1716240_zpsd2237502.jpg

Not mine but cool, there are cards around somewhere for it too..

Edited by Rodent Mastermind

Hopy crap

:o

That's quite awesome, I wonder what they came up with on the cards.

Found it

Here's some cards, a base token, and a dial I made up using templates from around the community.

***Full resolution available here: - http://s140.photobucket.com/user/quiben/media/StarToursPrint-1.jpg.html?sort=3&o=0

StarToursPrint-1.jpg

I personally feel the PS are the wrong way around, the pilot droid should have a better value than the protocol droid.

Edited by Rodent Mastermind

I'm all in favor of adding more ships from the TIE Fighter flight sim, including the T-Wing.

Unfortunately I think I can agree with the detractors... how does the T-Wing stand out? While it's as fast as a TIE Interceptor and as resilient as a Z-95, it has a poorer maneuverability than an A-Wing. The only outstanding grace for the design seems to be magazine capacity, which is not represented in X-Wing given each ship carries only one warhead (including X-Wings, which the T-Wing is supposed to carry the same amount of warheads).

The only option I see for the T-Wing given what Wookiepedia says about it is to become another missile carrier to the A-Wing but it's hard to justify using a weaker ship, especially when the Z-95 (also a missile-carrying starfighter) is far more likely to come out before the T-Wing does.

In the very least R-41s have better natural firepower over the Y-Wing even if they're both old republic fighters. The T-Wing doesn't have much advantage over the A-Wing... not enough to be separately depicted :\

Found it

Here's some cards, a base token, and a dial I made up using templates from around the community.***Full resolution available here: - http://s140.photobucket.com/user/quiben/media/StarToursPrint-1.jpg.html?sort=3&o=0StarToursPrint-1.jpg

I personally feel the PS are the wrong way around, the pilot droid should have a better value than the protocol droid.

I've ridden in that speeder more times than I care to admit, and I don't recall any barrell rolls or boosts... And if there was anything those pilots couldn't do, it's focus. :)