Suppressive fire is like a ranged intimidation attack. I would use weapon skill vs. cool or disciple depending on the career. If the weapon has autofire then it could affect an area instead of 1 target. I would limit it to short range.
SUPPRESSIVE FIRE
Can NOT combine with the AIM action. As an Action you can:
Each success = 1 setback die which would last until the beginning of the attackers next turn
Each advantage = 1 Strain
Triumph = hit by attack as normal
Threat could equal strain attacker takes, or boost dice to attack the attacker since he has to be more out in the open, 3-4 threat out of ammo,etc.
Despair could be out of ammo, or attack left himself exposed, etc.
Edited by archon007