What kind of narrative language and dialogue style do you tend to use in your games?
For GMs:
Do you use poetic language to paint pictures with words and immerse the players in the setting? Or do you describe things in a straightforward way?
For players and GMs:
When your characters have conversations, how much of it do you act out and say the words your character would say, and how much is "I ask him if he has any jobs available."?
I'm trying to figure the right balance for myself--I want to paint an evocative picture for my players but it doesn't tend to come naturally.