Clearly, to combat the catlike grace of the Eldar, we must form a Guard regiment even more catlike.
Gentlemen, I propose the formation of the Carlos McConnell 1st Felinid Battalion.
Clearly, to combat the catlike grace of the Eldar, we must form a Guard regiment even more catlike.
Gentlemen, I propose the formation of the Carlos McConnell 1st Felinid Battalion.
From the specialisations in Core rulebook Weapon specialist trooper and the Commissar are propably the best suited for melee chainsword roles. The Ogryn is also a close combat monster, but cannot use chainswords and the sergeant lacks the Finesse aptitude which makes many essential talents more costly.
This does not mean that the sergeant cannot be made into a good close combat fighter, but the talents will cost more and player also needs to concentrate on other talents for leadership.
The commissar starts with a good quality chainsword but like the sergeant has other priorities aside from melee combat for exp use.
The weapon specialist does not normally start with good melee weapons, but chainswords are pretty easy to get and if making a close combat oriented regiment you can get good starting melee weapons for all guardsmen. They do lack the strength aptitude, but with finesse, bs and ws aptitudes getting the talents for using two melee weapons is pretty cheap. (And if making a sharpshooters regiment they get one free aptitude as they already have the BS aptitude and can pick strength instead.)
Plus, crushing blow with a high WS is pretty nice for making up the low STR damage.
@Bladehate: Take a look into Into the Storm (RT) and search for the Crimson Crown.
It's a bloody chainsaw chakram.
I really want to know what the best ranged chainsword role is...
Joking aside, how awesome would a chainsword-a-pult be?
I'd say any Lasgun with the Chain Melee attachment? Or the chainsaw chakram as segara82 says.
Would Parry be a better investment for melee guardsmen? You'll be investing in WS anyway.
Parry is good because of Counter Attack. Free attacks are good, m'kay.
Parry also benefits from weapon quality, ganging up, Frenzy, and so forth.
A Priest is in my view one of the best Chainsword wielders, he can give the squad a lot of extra fate points in this way, especially with the chain weapon expertise. It may take a bit longer to get all the talents, but if we are discussing best, not cheapest, then i would go with the priest
We have a priest(ess) in our squad, with an Eviscerator.
Goodness but she's nasty! She may well be our best damage dealer, but she needs to get to the enemy, which is the tricky bit.
The best way to get your melees in is suppressive fire and smoke grenades. get it done.
Oh eviscerators...or as i like to think of them, slaying a tank with a sword.
The best way to get your melees in is suppressive fire and smoke grenades. get it done.
Neither of which we currently have, so we make do with suppressing fire, which works a charm
Melee... the best way to essentially neutralize the dangerous targets in combat. That baddy with the heavy weapon, or the enemy sgt/office that's 1-shotting people - get into melee. The Chainsword just adds the opportunity to 1-shot-cripple a target, if not kill them outright.
I've always seen my players make excellent use of the bayonete charge.
I've always seen my players make excellent use of the bayonete charge.
Admittedly, i have never done this. I play the scout. Everything is quiet and calm, peaceful even...then THE CHAIN SWORD TURNS ON RAAAAWWRRRR and it's all blood, smoke and screams after that.