Large Format Games

By BigDogg, in X-Wing

After reading another post about 100 point games and larger games I;m posting my 500 point list mayed up of 5 individual 100 point elements. We play many large point games but each player is limited to multiple -100 point squadrons, with no duped unique pilots .This takes care of any balance issues and is actual quite fun.

Example: My Reapers Strike Team (100 point elements)

Strike Leader

  • Hans Solo / Chewie, Gunner, Engine Upgrade, PTL and Falcon Upgrade
  • Luke Skywalker w/ R2D2, Shield Upgrade and Determination

Strike Escort

  • Wedge X-wing w/R2 and Squad Leader
  • Red squadron X-wing w/R2
  • Rookie X-wing w/R2
  • Rookie X-wing w/R2

Strike Package

  • Dutch Vander w/ R5-K6, Adv and Regular Proton Torps, Ion Turret and Shield Upgrade
  • Gold Squadron Y-wing w/ R5, Proton Torps and Ion Turret
  • Gold Squadron Y-wing w/ R5, Proton Torps and Ion Turret

Strike Support

  • Kyle Katarn w/Ion Turret, Recon Specialists, Engine Upgrade and Crow Upgrade
  • Blue Squadron B-wing , HLC and Advanced Sensors
  • Blue Squadron B-wing , HLC and Advanced Sensors

Strike Recon

  • Tycho Celchu w/Assault Missiles, Shield Upgrade and PTL
  • Green Squadron A-wing w/Expose, Assault Missiles and Stealth Device
  • Green Squadron A-wing w/Expose, Assault Missiles and Stealth Device

Some units could use tightening up a bit and the force elements adjusted but it has fared quite well in most of the conflicts that its fought in. I mix and match the elements as needed in large games.

cool idea, individual 100pt squads :)

SQUAD 1 = Red Swarm [99pts]
Soontir Fel + Swarm Tactics
Turr Phennir + Veteran Instincts
Howlrunner + Swarm Tactics
2x Academy Pilot

SQUAD 2 = Red Death [100pts]
Darth Vader + Concussion Missiles + Engine Upgrade + Squad Leader
Bobba Fett + HLC + Recon Specialist + Expert Handling

SQUAD 3 = Red Steel [100pts]
Maarek Steele + Push the Limit + Engine Upgrade
Captain Yorr
Alpha Squadron Pilot
2x Academy Pilot

SQUAD 4 = Red Hand [100pts]
Krassis Trelix + Cluster Missiles + HLC + Gunner
Mauler Mithel
Backstabber
Night Beast

SQUAD 5 = Red Sword [100pts]
Capt Jonus + Squad Leader
3x Scimitar Squadron Pilot + Assault Missiles + Cluster Missiles

i have the ships to make all of these squads at once (except for the 4th bomber in squad 5). would love to put them all in play in a single battle. Epic.

Edited by The_Brown_Bomber

After reading another post about 100 point games and larger games I;m posting my 500 point list mayed up of 5 individual 100 point elements. We play many large point games but each player is limited to multiple -100 point squadrons, with no duped unique pilots .This takes care of any balance issues and is actual quite fun.

Example: My Reapers Strike Team (100 point elements)

Strike Leader

  • Hans Solo / Chewie, Gunner, Engine Upgrade, PTL and Falcon Upgrade
  • Luke Skywalker w/ R2D2, Shield Upgrade and Determination

Strike Escort

  • Wedge X-wing w/R2 and Squad Leader
  • Red squadron X-wing w/R2
  • Rookie X-wing w/R2
  • Rookie X-wing w/R2

Strike Package

  • Dutch Vander w/ R5-K6, Adv and Regular Proton Torps, Ion Turret and Shield Upgrade
  • Gold Squadron Y-wing w/ R5, Proton Torps and Ion Turret
  • Gold Squadron Y-wing w/ R5, Proton Torps and Ion Turret

Strike Support

  • Kyle Katarn w/Ion Turret, Recon Specialists, Engine Upgrade and Crow Upgrade
  • Blue Squadron B-wing , HLC and Advanced Sensors
  • Blue Squadron B-wing , HLC and Advanced Sensors

Strike Recon

  • Tycho Celchu w/Assault Missiles, Shield Upgrade and PTL
  • Green Squadron A-wing w/Expose, Assault Missiles and Stealth Device
  • Green Squadron A-wing w/Expose, Assault Missiles and Stealth Device

Some units could use tightening up a bit and the force elements adjusted but it has fared quite well in most of the conflicts that its fought in. I mix and match the elements as needed in large games.

I love that you only have one falcon on your list!

I think this is a really cool idea. Have five players on each side of a really long table. Someone can call for backup if they're falling behind, and another player can try to send support if they feel that they have enough of a lead. It would be tough to coordinate though. I feel like there would have to be a ref. all rebel players activate ps 9. Or something similar.

I'm going to cross post this as I think it applies here, probably more-so than the place where I originally posted it.

Not a tournament player, which means that time limits mean nothing to me unless one player has somewhere else to be, but I personally prefer larger games, the extra variety is just fun and you can legitimatly do things like have a dedicated flanking formation of A-wings to back up an x and y-wing backbone. For official play, where they need to get as many games in as they can it's not optimal of course.


Time limit is less of an issue to me. My issue is putting the strategy back into larger games. Smaller games are really Tactical small skirmishes. Large games should be both strategic and Tactical. In other words should just be a big furball in the middle of the field, but should have strategic decisions as well.

I'm considering starting a little project where you have maybe a deck of 5-10 objectives. Each objective is either mirrored or has an attacked and defender (rolls to see which side is the attacker) and a variable point value for achieving objectives up to 3 points. Each large game you deal one card per 100 points, and the game is won when one side has a certain threshold of victory points and one side is ahead.

For example, a 300pt game I deal out

  • Destroy their moral: Mark each players most expensive ship, if the ship is below half it's hull score 1 point in the end phase, if it's destroyed score 3 points.
  • Bombing Raid: Place a Space Station between range 2 and 3 of the defenders board edge. It has 6 shield and 6 hull. Each turn in planning the planning phase place token on the space station, If it has 6 tokens on it in the End phase remove them the defender scores 1 point (The Defender may gain no more than 3 points this way). The Attacker receives 1 pt if it's hull is reduced to half and 3 if it is destroyed.
  • Nexus of Power: Place a Energy Cloud in the center of the board, players take it in turns to place 4 additional asteroids within range 3 of the Energy Cloud and outside of range 1 of each other. In the planning phase if it has 5 tokens on it the Nexus becomes active otherwise place a token on the Nexus. In the End phase if the Nexus is active the side with the most ships within range 3 scores 1 point, if it has double the number of ships of the opponent it scores 3 points.

The idea is these split large battles into multiple smaller objectives, this means you have to make strategic decisions on which of the objectives you devote resources to securing. Whether you need to move a ship from defending the Nexus to try and finish off Han Solo etc. It also limits the length of the game so it doesn't go to the last ship standing. I find everyone trying to stop the opponent getting the last point, or sprinting to pull ahead far more climatic than getting to a point and going, I don't think I can win because you outnumber me I resign, or a huge battle ending up with a TIE chasing a HWK-290 round an asteroid.

The downside is support ships that scale with larger fleet sizes. A guy that gives bonuses to all ships at 150 points is 50% better than the same ship at 100 points, but costs the same.

This also helps balance this. As you have 1 objective per 100 points you end up with the fleet having to split up into smaller groups so they don't get exponentially better at more points.

I like these large fleet, they offer diversity, and i like Epic fights

Edited by Nilliom

:)

I developed the Reaper Strike Team during the first Story based League we had at the LGS. It was a 10 mission campaign covering the first few months of the rebellion leading up to the Death Star battle at Yavin. Each player represented a pilot in the strike team and I played all the Imperials (at first I was the only one who bought into the game and had ships so felt it would be easier for the the other guys to just start off with a single X-wing or Y-wing). From that RPG aspect I developed the complete Strike Team especially after wave 2 and 3 dropped. I don't normally play the whole team, just 2 or 3 elements of it but have flown it once complete. It ended up being a 6 hour slug fest against 2 Empire players each fielding 250 point list and really the only advantage they had was 2 Vader's and 2 Soontir Fel's so it was fairly even. I managed to win by VP's per our league rules but was tore up good. We had missions to complete randomly drawn at the beginning so it felt like a real battle and not just a little skirmish. Someday I plan on writing up the complete history of the Reapers and considering JJ Abrams has said nothing in the EU is sacred than I suppose I can take liberties too.