Can Tinkerer talend be used to add a hardpoint to a ship?

By Shieldstromme, in Star Wars: Edge of the Empire RPG

Hi people,

Quick question - can the tinkerer talent be used to add a hardpoint to a ship? A player is arguing that a ship is a piece of equipment. 5xp to add a hard point to a ship seems a little cheap. Ten times the cost (as if I was buying a mod) seems a little steep. Has anyone got any thoughts?

Cheers!

Equipment is personal, vehicle is vehicle. If he wants more hardpoints follow the custom houserules found in the Freetraders & Freebooters.pdf thats made by community to convert ship encumbrance into hardpoints. Or come up with your own houserule. It SHOULD be expensive, because you are basically rewiring and redoing hardware on a LARGE scale to reconfigure ship.

Heres excrept that I use specifically for my group only.

Refitting and customization

As a suggested – and very untested – house rule for gaining more customization hard points for your starship I present here a conversion list for reducing encumbrance for hard points. It is intentionally expensive:

Silhouette 4 = 25 encumbrance for 1 HP, Cost 25,000

As a limitation on this, I'd suggest something like no more than halving the encumbrance capacity, or cannot gain more than half of base customization HP or something along those lines. For the Action VI, with its 10,000 encumbrance capacity, its obvious that some limitation should be put on this idea. For instance no more than silhouette size – this means that any silhouette 4 ship can add 4 and no more. With the encumbrance limitation, some ships, the Action VI being the prime example would still be able to add 66 HPs, the Mobquet only 4... The YT can, with this limitation add 3. For consistency across the ranges, I'd try the silhouette limitation vs ½ encumbrance limitation.

Edited by Diggles