During a game a couple days ago this dilemma occurred, at the end of the turn the warrior (me) cast destroy magic "cast at the start or end of your turn. No character, including yourself, may cast a Spell or use any Magic Object until the start of your next turn." Quickly the Sage cast counter spell "Cast as required. Negate the effects of any Spell just cast including the Command Spell" . My argument was that destroy magic prevents all spells from being cast and counter spell is a spell ergo it cannot be cast. His argument Is just the opposite as counter spell negates any spell.
I thought I read something about this on here before but I can't find it so I thought I'd lay this one at your feet to see the outcome.
Thanks in advance.