Me:
Kath Scarlet -38
Marksmanship -3
Rebel Captive -3
Seismic Charge -2
Concussion Missiles -4
Captain Jonus -22
Concussion Missiles -4
Scimitar Squadron -16
Cluster Missiles -4
Concussion Missiles -4
Vs.
Buddy:
Wedge An
Marksmanship
Ten Numb
Marksmanship
Autoblaster
Horton
Proton Torps
Might be some upgrades thrown in there, not sure.
I ran this the other night with some success. Jonus was autogibbed so i didn't get to see the potential with running those missiles. But Wedge was removed in the return volley and a seismic charge sealed his fate. Kath was the all star by keeping the Y-wing eternally stressed.
I was wondering should I add Slave-I title and switch to torps on Kath? or remove the missiles all together and put siesmic charges on everyone. Putting them on a low PS bomber seems meh... Any suggestions would be sweet to hear about!