Doubled Crew in the YT-1300 and the Lambda Class Shuttle

By DraconPyrothayan, in X-Wing

I just realized that you can, potentially, add 2 of the same non-unique crew member to these two ships, instead of adding two different ones.

If you double them up,
Intelligence Agent lets you see 2 different ships' movements.
Mercenary Co-Pilot lets you transform 2 hits into crits (even with an HLC)

Recon Specialist would net you 3 foci

Flight Instructor would let you re-roll 2 dice (only useful at Range 3, or with Asteroid bonuses)

The rest don't do anything if you use them in multiples, but those are all interesting things!

Thread necro!

Now with the B-Wing crew card modification, and the ability to put Navigators on them, and YT-1300 with dual Intelligence Agents, this makes me think evil thoughts for Blue or Dagger Squadrons.

Thread necro!

Now with the B-Wing crew card modification, and the ability to put Navigators on them, and YT-1300 with dual Intelligence Agents, this makes me think evil thoughts for Blue or Dagger Squadrons.

Alternatively, you could force the issue with a new addition to the list: Tactician.

A doubled Tactician means you give the enemy 2 stress tokens when you shoot them at R-2 in your firing arc.

In a shuttle, you can do this with an Ion Cannon.

In a Falcon, you can theoretically do this with Cluster Missiles, for 4 freakin' stress tokens. OUCH.

Cluster missiles plus Tactician is lol. Nice thought.Gunner plus Tactician might be the more reliable and nasty way to run the stress Falcon, plus you can stress two ships while having better range control thanks to the turret.

Cluster missiles plus Tactician is lol. Nice thought.Gunner plus Tactician might be the more reliable and nasty way to run the stress Falcon, plus you can stress two ships while having better range control thanks to the turret.

Tactician only works out of your firing arc.

The Falcon's primary weapon can fire outside of its firing arc, but it's still there.

I've converted all my Buzzsaw Shuttles to this:

Omicron Group Pilot (21)
Fire-Control System (2)
Gunner (5)
Tactician (2)
Engine Upgrade (4)

Total: 34

Now, at range 2, I attack and give them a stress. If I miss, I attack again, now with Target Lock, and give them another stress. Then I get my TL back. It's really nice when I'm attacking and I roll one hit for the first attack. I just reroll that, hope I miss, then kick in the second attack. It can cripple Interceptors/Phantoms and can seriously shut down a lot of enemy shenanigans. It's SO worth the 2 points.

I've converted all my Buzzsaw Shuttles to this:

Omicron Group Pilot (21)

Fire-Control System (2)

Gunner (5)

Tactician (2)

Engine Upgrade (4)

Total: 34

Now, at range 2, I attack and give them a stress. If I miss, I attack again, now with Target Lock, and give them another stress. Then I get my TL back. It's really nice when I'm attacking and I roll one hit for the first attack. I just reroll that, hope I miss, then kick in the second attack. It can cripple Interceptors/Phantoms and can seriously shut down a lot of enemy shenanigans. It's SO worth the 2 points.

That's so sick. Gunner and Tactician is just plain nasty.

Edited by Deltmi

Sable, that looks like a nasty combo.. might have to try it on the School Bus.. haha