I hope FFG don't read this

By Cerealthief, in X-Wing

In Attack Wing (star Trek) there are ships which can reverse!

I have been playing a few games of attack wing this last week and I have to say I don't prefer the system but with a few tweeks I would love to do it for capitol ships in this system.

But reversing really screws up my world, especially combined with 180 degree firing arcs. I mean how the hell can you plan for it? You want to get in close and suddenly he is movement 2 further back...

Using this with the DP20.

Okay? Not sure what attack wing being weird and having reverse moves has to do with X-Wing but alright.

IMO I hope FFG doesnt bother with taking anything from Attack Wing. I would not at all be surprised if WizKids manages to alienate all the people who bought in and then didnt/couldnt go to tournaments so we get to talk about how they failed with a system that FFG is having no problem succeeding with. I am going with 6months-1year before that happens given that they do monthly kits.

Reverse moves would break a great system. MAYBE MAYBE MAYBE some ultra moveable ship in the future but it would certainly need to be something special.

The only thing I've heard of from Attack Wing that I might be interested in is the "special die". In attack wing it's a prize that you can only get by attending a specific event. CHASE ITEMS IN XWING ARE NOT DESIRED! but the idea behind it as a way to represent a ship with slightly better fire power and/or agility rather than bump it up a whole dice better is absolutely applicable and might be needed to start differentiating some ships (also known as the "purple die" or "Black die").

I think it fits great for ships like the Tie-Defender (attack) and the Givinex Fanblade (agility) since they were some of the best ships during their era at those things. It would make "more powerful" when compared to other 3 power and 3 agility ships without adding that 4th dice. 5 dice attack at range 1? 6 agility dice at range 3 (4+ stealth)? Too much!

They'd have to be REALLY careful how they implemented the die, and personally I hope they stay away from it.

I'd rather see them liberate some ideas like secondary weapons that 'disable' rather than discard, and then can be reactivated by using an action. I think a 'magazine' modification for a secondary weapon that let you reuse it for a cost would be a cool addition if done well.

Hida what is the link ? everyone else sees it. The two systems are identical in so many areas of the game.

Dice. I wouldnt mind if the one die was available to all. I like the "disable" secondary weapon thing but in xwing it would be so very very powerful as we dont regain shields

Edited by Cerealthief

The idea was some ships like the Defender could have 2 red and 1 purple dice (with slightly better odds) rather than upping it to 4 dice to represent it having a better Attack value, it would allow the game to have slightly better granularity. You could bundle a purple dice with each Defender you brought.

Edited by Rodent Mastermind

That die would need to be available to all, be part of a specific ship, or cost as a modification to upgrade older ships. I think someone did the math on it and it was a ~10% increase in power on any ship rather than a bigger than 25%-50% increase on most ships by adding an extra die. Much more manageable.

Edited by Rakky Wistol

That die would need to be available to all, be part of a specific ship, or cost as a modification to upgrade older ships. I think someone did the math on it and it was a ~10% increase in power on any ship rather than a bigger than 25%-50% increase on most ships by adding an extra die. Much more manageable.

It also lowers the max hits you could get which helps stop power creep.

EXACTLY!

Hida what is the link ? everyone else sees it. The two systems are identical in so many areas of the game.

Dice. I wouldnt mind if the one die was available to all. I like the "disable" secondary weapon thing but in xwing it would be so very very powerful as we dont regain shields

We don't regain shields...YET. :huh: Except R2D2. But I wouldn't be surprised to see more shield regen mechanics get added down the road. I don't actually remember, tbh, from Attack Wing if there are a lot of ways to regain shields.

In attack wing you get your shields back each turn except those destroyed by crits, and only some things can repair them.

I'm just wondering when a pilot that can pass out Evasion Tokens will be released.

The rest of the tokens have a lord ("Dutch" and Jendon for Target Lock, Kyle and Garven for Focus [also the several ships that get one on themselves out-of-action], and Yorr for Stress).

I've actually advocated for a "ship" with reverse moves on the dial. What kind of ship? A weapon platform/defense turret. It wouldn't get anything greater than a 1 speed and would have very few (maybe only one) green maneuver. Furthermore it would likely have a glass jaw so the only way for it to really stay alive will be to give it enough maneuverability to stay out of firing arcs.

My thought was to give the ship all the speed one maneuvers as white except the k-turn which will be red. A green stationary maneuver. A white (or possibly red) Rotation maneuver (don't move but change heading). And then six speed 1 REVERSE maneuvers (including the k-turn here as well) all of which are red. It would be cheap but its base stats would SUCK, say 1/1/1/2, but it could have spots for all kinds of weapon upgrades.

A new die particular to a specific ship sold in the ships pack would be a good addition.

A new die particular to a specific ship sold in the ships pack would be a good addition.

You could always include a modification card in the box with the with the ship, which would allow you to use the dice you got in the set on other ships.

I think you have to examine the universes (SW vs ST) to see if this would make sense. The only ship I can think of from SW that actually "backed-up" was the Millenium Falcon in Episode IV, when it was escaping from the first Death Star. My own opinion is that it was capable of doing this from maneuvering thrusters which would not have the power to move the ship backwards while it was in standard space flight.

ST capital ships can move backwards. Let them. I prefer my fighters not to have that feature. And I definitely am not a fan of the maneuvering die.

I could see a Shield Engineer crew card that lets you roll a green die and regen a shield on an *evade* result. I don't see any fighters getting reverse thruster moves unless they're specifically known for it. It generally doesn't fit the atmospheric dogfighter style that Star Wars uses.

I could see a Shield Engineer crew card that lets you roll a green die and regen a shield on an *evade* result. I don't see any fighters getting reverse thruster moves unless they're specifically known for it. It generally doesn't fit the atmospheric dogfighter style that Star Wars uses.

I could see vulture-droids being able to do it, but they are definitely a fringe case.

What gets me is how people are surprised by this. Large ships have all the reason in the world to be capable of backing up.

In attack wing you get your shields back each turn except those destroyed by crits, and only some things can repair them.

That's not true. Any hit (critical or otherwise) destroys shields permanently. They can be repaired, but only

disabled shields return on their own.

Edited by Darth Landy

It should also be pointed out that of the 17 ships released thus far in Attack Wing, only like four of them can actually reverse (and it causes stress/AP to do so).

The capital ships in Attack Wing have very limited movement dials, the reverse move fits in with their limited movement. It would not work well with agile fighters using the Flight path system.

What Wk really failed to capture in the capital ships is the defensive capability. Most vessels have a single defense dice. 4 is an average firepower for a vessel. A Klingon vessel firing at range will be rolling 6 attack dice. How long do you think that battle will last? The vessels should have higher defensive capability to take into account ECCM, anti-drones, defensive phasers, etc...

What I do like that they did is that the Constitution class and Miranda class have the cast and crew from The Wrath of Khan. You could easily recreate one of the best space combats ever.

You can also transport Tribbles onto an enemy vessel that is not cloaked and has no active shields. :P

In attack wing you get your shields back each turn except those destroyed by crits, and only some things can repair them.

Oops...didn't see darth's post.

Edited by jetsetter

Reversing in star trek is possible finding reverse when your the enterprise not so easy.

Maybe the shuttle could have been allowed to reverse, would have been great party trick preform a zero bearing then next turn move back one.