A real blast of a match today:
Luke + VI + proton + shield + R2d2
Biggs + proton + R2 + shield
Rookie + proton + R2
Vs.
Vader + Squad Leader + Concussion
Turr + stealth + PTL
Backstabber
Alpha Interceptor
I was imperials as usual. I have piloted this squad 3 times now and as long as Vader survives the first pass it is a real beast to overcome as it becomes extra highly mobile and/or accurate with Vader handing out extra actions.
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Set up:
classic line of asteroids running down the right with the big one and a small one in the middle. Alpha sets up down the right. Rookie behind the line for cover, Biggs a bit back and to his right. Stabber on the far far right. Turr pretty much straight down the middle Vader slightly right of him and a ships length behind. Luke in line with Vader near Biggs.
Rd1:
Alpha straight 2. Rookie straight 1. Biggs Straight 2. Stabber Straight 4. Turr Straight 2, Bank boost past the 1st astroids. Vader Straight 3 right behind the big astroid, evade. Hands action to Turr for an evade. Luke Straight 1.
Rd2:
Alpha Straight 2 and focus. Rookie Straight 1 TL Vader. Biggs Straight 1 Target lock Vader. Stabber Bank 3 and Barrel roll (out of all arcs). Turr bank 1 and focus. Vader TL Biggs and Evade. Luke straight 1-2 and TL Vader; launch torpedo 1 crit 1 eyeball! Vader evades both. Vader returns fire and scores 3 hits and a crit on Biggs. Biggs evades 2 and takes a meaningless crit. Turr finishes Biggs off with 4dice + focus before he even gets to shoot. Stabber hits but rookie dodges. Rookie fires on Vader and strips off both his shields with the Proton Torpedo. Alpha hits but Rookie is shielded by astroid and evades.
Rd3:
Alpha Turns in and Barrel rolls to block lanes and have shot on Luke. Rookie flys through asteroid (takes 1 dmg) and has a point blank shot on Alpha with focus. Stabber Turns in and barrel rolls into position to flank both. Turr turns behind everyone and focuses. Vader banks, takes an Evade as Luke will be behind him, and hands Alpha an action who evades. Luke K turns right behind Vader and hits him for 3. Vader rolls all evades for no more damage and it's looking grim. Vader and Turr both focus fire on the rookie and take him down to 1. Stabber takes a shot at Luke and all hits are evaded. Rookie puts the 4 dice + focus to use on the Alpha and brings him to 1 hp. Alpha takes away Luke's extra shield.
Rd4:
Alpha gets outta dodge with a turn and boost out of all arcs. Rookie slows forward to muck up the works. Stabber is out of position and collides with someone but still has shot on Luke. Fancy flying on Turr puts him in range 1 behind the rookie. Vader starts to turn around the asteroid field and takes evade and focus since Luke will have shots on his backside. Luke regens the shield, range 1 att with focus vaporizes Backstabber with 2 hits and 2 crits. Vader has no shot, Turr finishes off the rookie before he gets to do anything and positions to start chasing Luke. Alpha has no shot.
Rd 5:
Almost all positioning since Luke does a long shot through an asteroid (takes 1 dmg) and has a chance to take down the last alpha. Vader starts to come around and hands off an action to Turr to get him a focus, barrel roll would have made sure he had a shot on Luke. Luke hits but Alpha evades all.
Rd6:
Alpha banks 3, boosts near and asteroid for cover. Turr starts the merry chase and focuses. Vader finally gets turned around barrelrolls and then hands an action to alpha for an evade. Luke K turns and has a clear shot on the Alpha at range 2 but that Evade token saves his bacon. Vader has no shot and Turr misses at Range 3.
Rd 7:
Alpha Turns and Boosts around the astroid again. Turr lines up Joust with Luke and takes an evade. Vader banks 1, barrelrolls, and gives alpha an action to barrelroll completely around the astroid. Luke Regens, focuses, and scores 2 crits and a hit on Turr. Turr uses evade and rolls 1 evade and would lose his secondary weapon if he had one. Vader scores 2 hits but Luke Evades. Turr scores hits but only one goes through. Alpha has a range 3 shot that doesn't hit.
Rd 8:
Alpha sets Vs Luke with an evade again. Turr does the near 180 turn with the help of Vader. Vader TL's. Luke Kturns again and finally takes out the alpha. Vader and Turr both lay some damage on Luke.
Rd 9-12
Luke does the Regen thing with focus tokens but it's only a matter of time before Rng 1 Turr + focus tokens and TL Vader are able to take him out. Luke's a pain with the extra shield, regen, and the focus action but Turr with 3-4 actions a round and Vader with TL and/or Focus making sure Turr gets his shots in is an huge up hill battle for anything.
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Lessons learned:
Luke is still a monster when equipped as above.
Biggs almost always dies without doing much but damage soak so don't bother with upgrades.
Rookie should have been Garven but my opponent doesn't have him
Torpedoes just don't pack enough punch.
Vader handing out actions to interceptors (and "interceptors") is just so much fun. Sooooooo many options and I think it increases their survivability and accuracy as needed. Even if he's just getting range 2 and 3 pot shots if he's keeping your other ships in position, alive, or handing out that focus action for accuracy he's worth it. Then when push comes to shove he's really hard to kill when in defense mode (focus and evade or just maneuver out of arcs.) and at range 1 is ultra accurate with TL and focus.
Backstabber might as well be a 3rd interceptor with this set up. The extra dice with Vaders help (when needed) means he's rolling 4 just like Turr and Fell.
Naked Alpha is great bait. Seems like a good target until he does a weird turn, boosts and Vader hands him a barrel roll or evade token. Also a great blocker, again, he can get into normally impossible spots and end up with a focus and evade token.
Edited by Rakky Wistol