Antistone said:
granor said:
How many FAQs has descent had to date? Has it really only been six? That is what I remember but I picked up the game well after 2 expansions.
Quite frankly expecting FFG to have a game designer keeping an eye on Descent even 8 hours a week is unreasonable to me.
You seem to be changing arguments. First you said that there should be a minimum delay enforced to protect against mistakes; now you're arguing that it's unreasonable to expect faster updates (suggesting that they would be desirable if they could be obtained).
And while I can't speak for anyone else, I'm certainly not expecting 8 hours a week, or anything close to it. But I am expecting more than nothing, and I'd like for the fruits of their labor to be as bountiful and as swift as possible (all else being equal).
I am not changing arguments. Instead I am linking a minimum delay enforced to protect against mistakes and unforeseen interactions with understanding the reality of resource constraints on a company. Of course it is desirable if the entire Descent rule book could be rewritten (mistake free) and hand delivered to everyone who owns a copy by 12:00 GMT today, but it is not reasonable to expect that kind of effort. Instead we must figure out what we consider reasonable effort.
So I am arguing given the fact that FFG is a company of limited resource I feel it is desirable to enforce a minimum delay between FAQs to protect against mistakes. I understand that a six month time line does not directly translate into man hours but that is a detail I am simply skipping over. I am stating it is reasonable to expect FFG to give Descent a burst of design activity for FAQs two times a year.
Given the fact that the request in question implicitly asks for more effort than this, I disagree with the suggestion. I disagree on the grounds that more effort would not actually be given to the task and this would result in FAQs that have mistakes. Given that mistakes in official FAQs have drastic implications I feel the mistakes should be avoided at the cost of less frequent FAQ updates.
I would also state that the active forum community could give designers insight on questions before the designers rule on them. I give the ironskin/sorcery debate as an example. This of course requires time.
I seek clarity not agreement.