Hello guys!
I'm pretty much decided on what to do, but I wanted to be sure I'm not breaking the game by what I do. I will soon (in a couple of weeks, I just received the book yesterday.) start a EotE game on roll20. I've put some of my preferences when playing with me, but I'm starting to think some of those characteristics are redundant. Here is what I've put for my player in the mechanics section.
Some skills will be fused. It's not that I don't like them, but I find some of them to be really to close to other one to really justify buying points in another skill. And to be fair, the definition is too close to justify me spending half an hour trying to explain why one can't be used instead of the other. I should not add skills that are not necessary to the game, but I can use two different skills to do almost exactly the same thing? No thank you! And it means you'll have more points to spend in areas that interest you, so it's a win-win situation!
- Cool and Discipline = Discipline only. Why? Because I really can't tell the difference. Oh sure some people came up with separate definitions like : Cool is used this to deal with player nerves. If a NPC mentions something and the PCs don't want to show a reaction. Or for initiating a combat they know is coming. And Discipline is focus or concentration, more of an active ability than Cool is. Resisting pain or torture, opposing Negotiation, Charm, or Coerce tests, etc. Those are definitely too similar to justify an investment of points in two different skills. For all purposes Discipline (with willpower being the characteristic, I don't see why presence should affect it.) will replace Cool when prompted to use that skill (not being surprised at the beginning of a fight, gambling, etc).
- Vigilance and Perception = Perception only. Why ? Same reason. Two different definitions according to people : Perception means being able to tell or spot something that is there, while Vigilance means being able to anticipate and react to something that is about to happen. This would mean two skills exists just to explain an active and inactive version of awareness. Waste of point there, and headaches for the GM when the player wants to use one instead of the other. Instead I chose to go with just Perception (because Cunning seems like a more justified characteristic when judging of people's awareness.) and you can replace Vigilance by it every time the game prompts you to use it in a roll.
I know it makes for less skills and allow characters to maybe spend some more points in other skills, but I don't think it will really break the game. And the fact that discipline can be used to resist all social skills doesn't bother me (actually I find it more logical).
Would you agree with me? Or did I miss something?
(I haven't yet read all sections of the book, so I could definitely have missed something.)
Thanks everyone !
Camille.
P.S: Oh and I'd don't have the names right here, but the definitions for those characteristics are from the forum. I actually read posts about those skills before deciding on what to do. I'd like to thank those people and apologize for using their phrasing if they didn't want me to.