So, I know lots of people don't like the current starship combat system. I for one do, sort of.
I do however admit that it is sort of lacking in some areas, but perhaps not as much as others claim.
From the various threads around here I've been thinking about how to add to the space combat system.
First it seems people want more defensive stuff and Evasive Manoeuvres doesn't seem to be good enough for some.
I have some suggestions for this.
1)
Defensive Screen
(silhouette <4; speed 3+)
Activation:
Action
Effect:
Make a Pilot check (a la Gain the Advantage, or normal opposed, perhaps competitive?), on a success upgrade combat checks against one allied starship. This effect cannot be cancelled by Gain the Advantage action. Any attacks made by defending ship upgrades combat check difficulty by an equal amount.
Notes:
Silhouette 3 and 4 starships/vehicles cannot gain this benefit more than two allies. Silhouette 5 and 6 can receive benefits from four allies. Larger ships need different tactics and team work beyond the scope of this Action to gain similar benefits.
2)
Evasive Action
(silhouette <5; speed 2+)
Activation:
Action
Effect:
Make a Pilot check (a la Gain the Advantage, or normal opposed or competitive), on a success upgrade combat checks against vehicle by 1. Additional 3 successes
(or advantages?)
can be spent to upgrade once more, for a total of no more than 3 upgrades. Any attacks originating from Evasive vehicle receives an equal amount of upgrades to combat checks against opponents.
Note:
This Action can be used in combination with Evasive Manoeuvres for a potential total of 4 upgrades, however Gain the Advantage can cancel 1 of the upgrades from Evasive Action in addition to the usual cancellation of the Evasive Manoeuvres upgrade.
3)
Defensive Fire
(silhouette 1-8; must be armed with two or more laser, turbolaser or blaster cannons; linked 1 weapons qualifies)
Activation:
Action
Effect:
Make a Hard Gunnery check
(or opposed by something? - thinking maybe of using range here; average for close, easy for short, average for medium, hard for long?)
If Gunnery check is successful upgrade combat checks against one allied ship within weapons range once. Allied ship can be no larger than one silhouette larger than ship executing this Action. Additional 4 successes/advantages(?) can be spent to upgrade combat checks further, to a total of no more than 3 upgrades. If executed by a capital ship (silhouette >5) in support of allied capital ship (silhouette >5), this also causes immediate area (close range band) around allied capital ship to be hazardous for smaller enemy vessels (Silhouette <4), +1 setback die to Pilot checks per upgrade.
No ship may benefit from this Action more than once per round.
Note:
This Action requires the whole weapon array of the given type in that fire arc; so either all four laser cannons on an X-Wing, or all the starboard (or other fire arc) weapons of one type on a capital ship.
I know these might be infringing upon some talents or the pilot specialisation, but I do believe that they stay somewhat within the spirit and confines of the existing system.
Comments? Suggestions?
EDIT: Fixed some of the text, added some stuff.
Edited by Jegergryte