Things like 'Mass Effect' inform the themes of my games as much as the original movies, because I like nuance and shades of grey. That said, I want the Alliance to retain its status as the 'good guys' as much as possible, and that they are actually trying to fight a 'just war'. Partly because High Command are mostly high-minded, honourable individuals, and partly because that stuff wins hearts & minds, something the Empire under the Tarkin Doctrine is remarkably poor at doing.
But still, sometimes bad stuff is going to happen. Even in conflicts like WW2, the Allies sometimes did bad things (there are plenty of films about this). Every war has its atrocities. The challenge for the Alliance (and my players ) is to win a guerrilla war against superior opposition without losing themselves in the process and becoming what they hate.
So with that in mind, what kind of situations could be used to enforce that? And the general Star Wars rule that the darker choices are 'easier and quicker' but eventually come back to bite you in the ass?
And generally enforcing the whole concept of 'war is hell' and sometimes it's possible to lose oneself in combat, even in a just war.
These are a few I thought of - anyone have any others?
a) the players must decide between saving some intel that could greatly benefit the cause.... or a colony of innocent people who wouldn't...
b) the players have to neutralise an Imperial leader, but it will be easier to do so if they do it in public (where bystanders will be hurt) or by blowing up his shuttle (with his family in it).
c) They have to rescue a captured Rebel prisoner who has vitally important intel, and under torture, he's starting to crack. It might be harder to rescue him than just bump him off, even if that means killing a friend.
d) Conversely, an imperial prisoner has vital intel, but he's not telling. The Alliance forbids torture, but this info could turn the tide of the war. Will they put the thumbscrews to him?
e) A once-loyal Rebel has gone terrorist after he loses his family, he's become a serial killer who is murdering anyone even vaguely associated with the Empire. Will they try and appeal to the man he once was, or just kill him and bury the pieces?
Any suggestions gratefully accepted...
Edited by Maelora