Can We Talk About Kir Kanos?

By SonicPara, in X-Wing

Man, if only there was an Imperial fleet where everyone gives free-actions to everyone else, like GarVander. That would be awesome.

Have an updated idea for a Kir Kanos list that I will try tonight and post up results; here is the list:

Kir Kanos (Stealth Device) - 27 points

Colonel Jendon (Fire Control System, Darth Vader, Mercenary Copilot) - 33 points

Alpha Squadron - 18 points

Howlrunner (Stealth Device, Determination) - 22 points

The idea here is to utilize the high agility of the TIEs and the high health of the Lambda to win ranged shoot-outs with Howlrunner re-rolls, Lambda criticals, and Kir Kanos' additional damage. The Alpha is here to be both a tempting target and an expendable damage threat that will either draw attention due to its poor (in comparison to the other TIEs) defense or will go ignored because of its low ranking; it will either draw fire from the more important components of the list or will punish the opponent for ignoring it.

Howlrunner's utility goes without saying and the upgrades and her actions will almost always be defensive in nature. I switched out Gunner for the Mercenary Copilot on the Lambda to make it more difficult for the opponent to just focus it down and make it irrelevant. Jendon's ability is also a happy bonus as he can pass it off to Kanos or the Alpha and rely on their maneuverability to make use of the target locks.

Kir Kanos is very straightforward as an extremely unattractive target while also dishing out assured damage through his ability. When the fight closes to range one, he switches from evade to focus and unloads with the Interceptor's much-feared range one salvo.

Some nice benefits of the list:

Kanos and Jendon are both PS6: With Kanos and Jendon shooting at the same time it allows some flexibility when focusing a single target as Kanos can use his assured damage to strip tokens/shields and Jendon can follow up with punishing critical hits.

Howlrunner makes Jendon absurdly accurate: When rolling three attack dice with a focus token your success rate is 75% which translates into 2.25 successes meaning that one die is not statistically a "sure thing." With two of the dice statistically assured to be successful, let's look at the odds of success for a single die with a reroll and a focus. The first roll with a focus token available provides 75% chance to succeed and 25% chance to fail. When rerolling the die (with the focus token still available) there is another 75% chance to succeed meaning we effectively add 18.75% (75% of 25%) to the original 75% chance of success for a total chance of success, after reroll and focus, of 93.75%; with two assured successes and a 93.75% chance of a third, Jendon with focus and howlrunner becomes extremely accurate. Of course, statistics aren't everything but in a game of odds they are valuable in making decisions in tactics and actions. With this in mind, the plan is to focus with Jendon during the first engagement instead of bothering with Target Lock and rely on the Fire Control System to give him Target Locks to use with his ability.

Anyways, I will be sure to post findings after tonight. Hopefully I can get a few games in to see if the odds and math really works out as expected.

Looks solid. Feels good. Let us know how it plays.

I was only able to play the list once and the experiment was completely ruined by dice. The concept is good as I pinned 7 damage on an A-Wing at range 3 in one round (1 of them vader) but 6 out of 7 successes on the opponent's evade dice stopped everything except Vader; on average the A-Wing should have been toast.

Jendon feels a little too expensive and I'm wondering if Yorr wouldn't be better due to the lower cost and ability for stress-less K turns on the interceptors but the target locks did help me slightly recover from atrocious dice rolling a few times.

I'm going to exclusively play this list for the next few games to get a better idea of how to fly it and see how it does when luck isn't taking center stage.

One option, that would help deal with the inevitable issues with hot and cold dice, would be to ditch the FCS and Merc Copilot on Jendon and the Determination on Howlrunner and give Jendon a Gunner. Using Vader twice with Gunner is scary and a good way to lose Jendon's support quickly but it is also entirely optional. Could always go down to an Omicron and use the saved points to put a stealth device on the Alpha and Determination back on Howlrunner. I'm not warm or cold on any of those ideas, just thinking out loud here.

Edited by SonicPara