While I know lots of people were expecting some sort of mass combat rules in AoR, as well as some guidelines on warfare hazards, personally I'm okay with them saving most of that stuff for the Commander and Soldier splat books. However, I would like to have some discussion on how to implement the effects of, say, an AT-AT barrage or a TIE/SA Bomber bombing run in a reasonable manner.
Does anyone have any ideas? Using simple attacks on individual characters seems boring and unfair, since every round only one character will be targeted and if they're hit, they're pretty much toast. I'm thinking of some variation on the falling damage table, where the characters take base strain and wounds, negated by the results of a check, but I'm stuck on what kind of numbers would be fair.