First 3 are ships from the prequel trilogy. Yes I know, the prequel trilogy is dire but the ship designs do have a certain something. The latter 3 are a pair of my fav ships.
First 3 are ships from the prequel trilogy. Yes I know, the prequel trilogy is dire but the ship designs do have a certain something. The latter 3 are a pair of my fav ships.
I would probably remove the crew from the Arc-170 and give it a rear arc on it's primary weapon, and up the points a bit. I think this fits a ship with a rear gunner better than a crew slot which has a lot of support abilities on it.
I also think you may have went a bit heavy on the Actions, and the Nym's Upgrades go off the page, which is probably a bit much.
Edited by Rodent MastermindI did mention in the cards text that it comes with a rear arc. But it makes sense it could have a great rear gunner.
So the N-1 is a better/cheaper A-Wing? Xizor a 9 (does that make sense at all with Luke at 8)? I dunno, these seem just randomly assigned in a lot of ways, especially since almost every ship has every action/upgrade except for the ARC I can tell you the Virago is WAY overpowered for its cost and the ARC, while the closest to being balanced, is basically a better X-Wing.... PS3 3/2/2/2 and evade instead of Lock for 20pts? wow, especially since Gunner is available as an upgrade for it....
I would tone it down a lot across the board,
Far too many actions and upgrades a ship. Over at Board Game Geek there is a thread with many of these ships done and they are pretty good; a few are underpowered (bigger ships) but none are overdone. Take a look there and adjust from there.
Baseline is
PS- 0
Att - 2
Ag - 2
Hull -3
Shield- 0
After that
PS is generally + 1 each
Att and Agility are 8 each
Hull is ~3+ each
Shield is ~4.5
Large ships get a discount (~-7) and some upgrade and movement dials (shuttle and hawk) are weighted but that should get you started.
Edited by Rakky WistolI agree with my preposters that most ships are way too strong, especially the N-1. Ok some of them also cost a lot, but they have way too many actions. Every single one of them has evade, nearly every one has barrel roll.
Yeah. The N-1 as statted would be somewhere in the neighborhood of 17... same as Prototype with different upgrades and barrel roll... so better. Drop down to one proton and take away either boost or barrel roll (boost to differentiate from Awing).
The StarVyper class of which the Virago was one would be best suited under these stats.
PS 2
Att 3
Agility 2
Hull 3
Shields 2
Boost, Target Lock, Focus
Upgrades torps x 2, Cannon.
Front and rear fire arc, primary only
small base
Tie Interceptor Dial
Points 28
This is based on the Wookiepedia description.
Xizor would be about PS 6 ability. Turn one blank defense die to an evade die. One Elite Pilot Skill.
This would make him a 39 point ship
Edited by EnglishpeteGreat work 3! I am not a big prequel guy but appreciate more ships
How did you create these?
I did mention in the cards text that it comes with a rear arc. But it makes sense it could have a great rear gunner.
a crew member in xwing isnt really a gunner they are more of a passenger