I have run 3 sessions now (70 xp rewarded) for my group with only published official EotE material and have found that most combats are taking place in the short to engaged ranged bands. With only 1 or 2 difficulty dice to appose (usually) 2 proficiency and 1 ability dice (more for the combat focused characters), and folks using 2 moves to gain double aim adding +2 boost dice, it is one shot and drop. An opponent or PC is down.
Does anybody else see an issue with the basic combat system as written? Just think when folks are tossing 4 or 5 proficiency dice to be apposed by only 1 or 2 difficulty dice and maybe a setback die for cover...
As the game is expecting a party of various skills, out of 4 players, we only have 1 combat focused PC, and thus most of the party has only a 3 soak.
I am proposing to raise the combat checks by one level. So short range will be 2 difficulty and medium range 3 difficulty etc..
Thoughts ?
JZ