Is it just me or is the math a little off between the different ships in both EotE and Aor. I get that the games are more narrative then calculated simulations but the capital ships seem really weak. The guns are under powered and the hull is way too low. I was looking through the ships inventory in the X-Wing Alliance game and I started recording the different stats. I then started comparing the stats to EotE/Aor ships. Some math jived, speed, maneuverabilty. But hull points and weapons were vastly different. By the ti me I was done I had 67 ships detailed out. Next I started to completely converge the two games looking for a happy medium. Attached is a couple of ships I did.
The hulls are based off XWA, Spd and maneuver was based mathematically between XWA and EotE/Aor. Guns are based off desciptions from EotE/AoR, SW D6, & d20 but with better stats. Shields are based off XWA divided by the four sides (I know this is for capital ships but oh well).
I feel the shields should have a hit point value like the hull because the shields have soaked up multiple shots in the books and movies before failing.
Lastly the weapons, I like the additional damage that additional successes give you, but if you are shooting twin medium lasers, on a success how many laser beams hit their mark, 1 or both. Well with a damage of 6 that seems pretty weak. Now if a success grants the first beams hit and another success grants the second beams hit and any additional successes great a + to further damage, well then we're talking.
lastly again, I think missiles should out distance shots. Yes lasers would go virtually forever in space (unitl obstructed) but on XWA the missiles lock on before the guns are in range. Same is true with every fighter and attack aircraft flying in the worlds inventory today.
https://www.dropbox.com/s/eozcjw7o8vyyajy/New%20statted%20Ships.docx?m
Take a look and let me know if I am totally smoking my lunch.....