I've GM'd many games before (D&D, EQ, WoW, and the original SW RPG) and I usually never come across questions about things that just don't make sense to me. However, I'm slowly coming across more things in this game that I'm trying to figure out an answer for even if I need to create my own rule to tweak the way the system works but these few things I don't get so I want to know how everyone else handles these situations.
1. How does putting additional weapons on a ship work? If my group has started with the Wayfarer and they want to add an armada of laser cannons across the top and bottom of the ship, why would you not just make every single one of them turret mounted? Do you restrict turret mounted weapons by charging more credits for the turret? If so, how many total turret weapons can a ship of that silhouette hold? It seems like if you could have a weapon that fires only forward or the same weapon that can fire anywhere, why bother mounting it anything but turret mounted?
2. How often should characters take critical injuries? I have a wookiee in my group with a wound threshold of 17. He acts as the tank and takes most of the fire for the group. Well last session he hit 21 wounds which would incapacitate him and give him a critical injury. However, his critical injury allowed the attacker to get a second shot at him and he dealt an additional 7 damage. Would he not take another critical injury from not being able to defend himself? Or does he not take an additional critical injury from hitting so many wounds above his threshold? Is there even a maximum amount of wounds he can take? At what point does he just die? Surely in the unfortunate situation where a PC hits like 40 wounds, they can't still possibly be alive can they?
3. The outlaw tech PC in the group found a small standard protocol droid with 4 arms that was made to be a cleaning droid. I assumed that its programming, learning chip, and verbobrain would be the parts that allow the droid to compute what it is designed to do. However, having 4 arms and being small, the player would like to program the droid to become an assassin droid. How exactly should this work? Should he purchase new parts to replace the old parts within the droid? Is it even possible to just simply reprogram a protocol droid to become a killer? He has 5 Intellect and 3 ranks in computers and 5 ranks in mechanics so he's sure he could just reprogram it to become a disciplined assassin. How would you handle and/or control this?
I have had more questions come up but I cannot think of what they were so I will continue to post as I come across them again. But these are the main points that I have come across so far. Thank you for your responses.