"Two hundred... Three hundred... You guys are gonna make me rich!" —Boba Fett

By SpectreSix, in X-Wing Battle Reports

This thread is completely dedicated to the beloved bounty hunter that never said a single word through the entirety of Return of the Jedi, but mostly it's for his ship. Unless you count that terrible business with the screaming followed by crashing and then landing inside the Sarlacc.

Anyways, the Slave I configuration is as shown.

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Boba And Co.
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100 points

Pilots
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Boba Fett (57)
Firespray-31 (39)

Concussion Missiles (4),

Ion Cannon (3),

Seismic Charges (2),

Elusiveness (2),

Slave-1 (0),

Stealth Device (3)

Proton Torpedoes(4)

Tempest Squadron Pilot (25)
TIE Advanced (21)

Cluster Missiles (4)

Howlrunner (18)

Edited by SpectreSix

I don't think stealth device works well with ships that have <3 agility. Once you get hit, those 3 points are gone. I'd much rather put Squad Leader on Howlrunner otherwise, she's not worth more than an Obsidian Tie Fighter.

In my opinion, this build is heavily reliant on Boba surviving, and he will get taken down easily after a couple round of focus fire. The Tie Advanced is pretty much useless after it fires it's missiles, and Howlrunner isn't effective in a small squad since her ability is for primary weapons only.

How about dropping Elusiveness and Stealth for Flight Trainer? Then take up the extra point with Determination.

Of this fleet, Mark Twain had the following to say.
"Put all your eggs in one basket, then WATCH THAT BASKET".

In other words, keep Boba Fett in a very defensive mood, or he's going to die like a stormtrooper on Endor: Embarrassingly.

Drop Stealth and Elusiveness and add Navigator.