Is 100 points the absolute limit?

By SpectreSix, in X-Wing

I do 800 to 900 point games. They take all day but it is fun to have 30 or so ships on a side.

Glorious too...

:D

I rather dislike the name tagging of tournament list.

those extra 5 points opens up a lot of potential but stays true to the 100 pt feel (and time).

If you all are having fun then that's all that matters. But myself I would rather stick with 100 or perhaps go to 125 or 150.

105 seems to me like you're allowing that one extra option you can't fit in a 100 point list, which takes away the hard choices you face when building a list.

105 points: Now your eight TIE Fighter swarm gets to include Howlrunner. You can run FIVE X-Wing Rookies. Oh those five points do enable a number of things that aren't possible at 100 points and people are thankful for that.

105 points: Now your eight TIE Fighter swarm gets to include Howlrunner. You can run FIVE X-Wing Rookies. Oh those five points do enable a number of things that aren't possible at 100 points and people are thankful for that.

I think that this is exactly Vanor's point. People are thankful for it because they get to avoid the limitations that come at 100 points.

100 points isn't the only possible option, but when you look at some of the point costs, it's hard to think that several of the cost decisions aren't made with that limit in mind. The aforementioned 7+Howlrunner, for instance. That 21st point on a Rookie Pilot prevents 5X builds. Maybe those things are coincidence, but maybe not.

100 points isn't just the tournament standard, it's the baseline for the balance in the entire game. You can certainly change it, but that brings other impacts to the balance. Play at 60, for instance, and watch a tricked-out Falcon turn into a killing machine. Play at 150, and someone who's inclined can easily put 11 Academies + Howlrunner on the table, and the point spread/numbers imbalance only multiplies as the points get bigger.

Doesn't mean you can't play others, and that they can't be fun, but the insults directed at the 100-point game are deeply misguided.

I think that this is exactly Vanor's point.

It was. Part of list building like deck building is deciding what can you fit with in the limits you have. That means you have to make choices between X and Y. Quite often giving a small bump to the point list means you get to avoid all the hard choices you have to make at the smaller value.

As Buhallin pointed out, the 21 points for Rookies, is a perfect example of that.

There is little doubt that they decided the point value for the ships as well as the standard game to work together. So an increase of 5 points can have a huge effect on what you can or can't do.

Again this is a matter of personal opinion, if you have fun at 105 then go for it. I'm pretty sure the X-Wing cops aren't going to beat down your door and make you stop using those extra 5 points. :)

But you are in some ways breaking the system, by allowing options that you wouldn't normally have. but still excluding others. That's why a small increase can have odd effects on the game that a larger increase doesn't. Sometimes this can allow a list/faction to become serriously OP'ed, but offers nothing to the other faction, or lists. Not always, but it can, and it's clearly a value that the Developers didn't consider when making the game.

105 lets you fit in options you couldn't otherwise but still retains the basic 100 point feel of the game. 125 or 150 however is a fairly big change allowing concepts that you normally couldn't pull off. For example, it's a lot easier to fit a pure support ship into a 150 point list then it is a 100 point one.

So for me, it's 100, 150, and so on. Again if you have fun at 105 then go for it :) Just keep in mind that if you ever played in a tourny or something you might find you got too used to that extra 5 points.

100 point games are boring. Large portions of the games don't fit in that limit. You can't run squadrons right.

I have built so many Imperial squadrons that would be amazing at 101 points

100 feels like it is what they specifically designed around, although I would love to see higher point levels with creature limits on ships to encourage more use of unique pilots and upgrades rather than more points = more ships. Unfortunately I'm not sure how this would work as you don't buy ships and pilots separately and it would probably be too confusing to run as an official format

The game was designed around 100 point games, anything less or more is going to cause imbalance. I think this may be addressed with the thematic scale rules when they are published. We play many large point games but each player is limited to multiple -100 point squadrons, with no duped unique pilots .This takes care of any balance issues and is actual quite fun.

Large portions of the games don't fit in that limit.

Such as?

You can't run squadrons right.

This game was never intended to match canon squad size engagements. But even at 150 you still can't. You'd have to go 300 or so before you could field a squad of X-Wings.

Edited by VanorDM

You can't really field x-wings, with R2s and proton torpedoes. You can't really run a squadron of fighters on that few points.

You can run a dog fight between a couple fighters. But thing I like running 30 fighters

But thing I like running 30 fighters

Then go for it. But that's not how this game was designed. It wasn't intended for battles of that size. Which doesn't mean you can't do it. But that doesn't mean most of us find 100 points boring to play.