Is 100 points the absolute limit?

By SpectreSix, in X-Wing

See, I wanted to do a Rogue Squadron build, keeping everything true to the X-wing design (much like I did with my Slave I, making it as close to Boba's configuration as possible) but Wedge and Ibtisam PLUS Tycho chew up a lot of points. Is there a way to increase the amount of points to use without prolonging the "Gather Forces" stage of set-up?

P.S. In case you're wondering about the Slave I configuration, I'll make a build thread later.

100 points is the absolute limit for 100 point games, which are standard.

There are also 50, 150, and 200 point games, the latter of which are known as "Epic".

The point limit is whatever you and your opponent agree to.

Actually the points are "whatever both opponents agree on". 100 is tournament and there are the larger epic official matches planned.

My brother and i play almost exclusively 150 point games. they take a little bit longer at the beginning, but the games dont take much longer at all because ships get destroyed quicker. Balance seems to be perfect no matter what point level you play at, though tournaments are currently played exclusively at 100.

The bigger it is, the more i enjoy it, but experiment and find what you like best!

As long as you and your opponent agree beforehand, use whatever limit you want. 100 is the standard value, at which tournaments are usually played and the missions are written for.

Is there a way to increase the amount of points to use without prolonging the "Gather Forces" stage of set-up?

I'm not exactly sure what you're asking here. If you play with more points, you will almost certainly use more ships and ugrades, which will likely take (slightly) longer to gather. However, as long as you know beforehand what pieces you need and where they are, set-up time is negligible compared to play time.

no

100 point games are a downright Yawn...

:huh:

1000 points, now you are playing something actually worth setting up....Baby!

:D

Where do these idea that the game is limited to 1 on 1, 100 point games? Don't be a tournament lemmings.

Where do these idea that the game is limited to 1 on 1, 100 point games? Don't be a tournament lemmings.

Don't cha wanna read my stupid little list I made up with three whole ships on it?!

:P

Where do these idea that the game is limited to 1 on 1, 100 point games?

Because that's the standard game talked about in the rules and on the net.

Where do these idea that the game is limited to 1 on 1, 100 point games?

Because that's the standard game talked about in the rules and on the net.

"You must unlearn what you have learned."

<_<

How many fleets have I come down on 101, and cried in anguish? Too many!

100 points is pretty standard, but as people have pointed out (some more politely than others) you can play whatever you and your opponent agree on.

Our last Trench Run totaled about 700 points on the board. FFG has hinted that the Corvette and/or Medium Transport will include rules for "epic" tournaments, although I don't think anyone actually knows what that will mean yet.

To continue the variety theme, my friend and I are about to start a 7 mission campaign at work, playing 1 game a week. You select 200 pts of ships as your fleet, then deploy up to the points limit for a particular scenario from your list. We have rules for dying, named pilots and simple XP.

So much variety in the ways to play this game.

In my hood, 120 points is pretty regular. 100 points is not the end, but the beginning!

Hmm, all right. I'll try a 120 point game and report back with my findings.

I always seem to make 105 point lists. those extra 5 points opens up a lot of potential but stays true to the 100 pt feel (and time).

My son and I have started taking a 100-point squad and adding upgrades to reach 120. You get the nice synergy of the tournament squad with room to put some of the upgrades you miss out on otherwise.

Sure 100 point 1 on 1 is a standard tournament game, there has to some general conformity so there it is. But do keep thinking outside the box and do not limit yourself to that one facet of play alone.

That's the beauty of the points system. Any point total works as long as both sides have the same.

100 points for a dogfight furball makes a lot of sense. It's a nice balanced number. Epic will be a lot bigger with the T4 and RT. The Imperials are going to need some larger ships to take those down (I presume, who knows how much shield and hull they will have).

I actually think that a 150 point, dual list format would be better for tournament play than 100.

That's the beauty of the points system. Any point total works as long as both sides have the same.

100 points for a dogfight furball makes a lot of sense. It's a nice balanced number. Epic will be a lot bigger with the T4 and RT. The Imperials are going to need some larger ships to take those down (I presume, who knows how much shield and hull they will have).

I'm hoping one is a Carrack Light Cruiser and the other a Tartan Patrol Cruiser. Both of those seem to maybe match up to the Corellian Corvette and Gallofree transport.

No offense is meant to the cool people here that just want to build a good list. I get annoyed a little, with the constant check my list postings however, as it seems far to familiar to the god awful space marine power gamers army list of yesteryear for me.

:angry:

I do 800 to 900 point games. They take all day but it is fun to have 30 or so ships on a side.