I ran my first session of our group's first EotE campaign last night, and within an hour we all recognized the challenge presented by no successes accompanied by a heap of either threats or advantages - especially in non-combat tests. For example, one player failed in trying to strike up a conversation with some bar patrons who weren't inclined to talk with him (using Charm), and yet ended up with 3 advantages. I decided that two of the three guys were disinterested in him, while one was somewhat interested in listening to him.
Or when our group's slicer tried to drop in on some communications of another, failed, and yet garnered a few advantages - I punted and said that while he couldn't listen in, he could tell that the guy's data pad wasn't transmitting much info at that time.
Both those instances worked out okay...but I'm fishing for ideas and such about how to use those, along with triumphs and despairs when there's no success.
Any thoughts, similar experiences, or game aids would be much appreciated.