if there was one thing you could change about x-wing, what would it be?

By The_Brown_Bomber, in X-Wing

if there was one thing you could change about x-wing, what would it be?

I'd want a better way to multiplayer. It's only 1v1 at the moment, and that's problematic.

Not a big fan of the whole if your ship goes off the edge it's destroyed / fled thing. Its space, no reason why the ship can't come back on in the next turn from where it flew off..

More regular opponents to play against.

Can't complain about our once per month get togethers at all...

I'd like to be able to play more.

More regular opponents to play against.

Can't complain about our once per month get togethers at all...

I'd like to be able to play more.

hmm yes I concur with you.. some people it seems don't have any problem at all finding opponents. Me on the other hand managed to get 3 free hours today, swung into the game shop .. lo and behold all were playing magic.. no table top gamers in sight.. sigh

Are we talking rules wise? My complaint is not being able to buy the ships I want. I want Y-wings and Tie Advanced. Can't get them for my collection.

Play wise, I want more scenarios. Haven't played enough to have all the rules yet, so wont comment on that, but want more ways to play. Maybe have more objectives to play than just try and shoot and kill everything, which so far it seems me and my son are playing.

Maybe playing more games with different ships will take care of this. That is the other problem, we don't have a book or codex, so we don't really know what all Star Wars have to offer.

I'd want a better way to multiplayer. It's only 1v1 at the moment, and that's problematic.

This. Of course, there's no reason they couldn't add in some rules to accommodate more players.

Not a big fan of the whole if your ship goes off the edge it's destroyed / fled thing. Its space, no reason why the ship can't come back on in the next turn from where it flew off..

Tried an Atari "Asteroids" version where you flew off one edge and appear on the far side. Shots looping the map edges as well, tricky, requires correct measures and drafting triangles. I think I prefer FFG's rules. ;)

More players is a matter of cost, and a matter of availability. Perhaps if they were to release a big box of 1 of everything released so far?

I'd want a better way to multiplayer. It's only 1v1 at the moment, and that's problematic.

actually thats the 1st thing that struck me about playing the game for the 1st time. i was so used to mass dogfights with wings of war and the movement rules for x-wing seemed unfair and clunky at first - i was just used to a different system, it took quite a few games to get used to the pilot skill movement system. Now i prefer it but at first i hated it.

I'd want a better way to multiplayer. It's only 1v1 at the moment, and that's problematic.

I'm not sure why you feel the game is limited to 1v1...I play 2v2s and 3v3s quite a bit...and soon will have a 4v4 Campaign spread across 3 battlemats all tied together in a story.

There's really no limit to how many players you can have in MP. :)

duplicate post, see below

Edited by yagyu

I would add more factions. Smugglers, gangsters ect. Also prequel era factions Republic and Seperatist. I think people get to caught up in the jar jar/annie hate to pay attention to the wealth of ships the prequel era has to offer. The Jedi Interceptor is an awesome ship! I would just make a seperate tournament prequel era format simular to the way they are doing the capital ships. That way if you hate the prequels that much then you dont have to play them the way you dont have to play in epic tournaments. But the option is still there for those of us who do want to have those ships.

I'd want a better way to multiplayer. It's only 1v1 at the moment, and that's problematic.

Hey Dracon,

May I suggest something I came up with, works great with 3-4 players:

"THE 50-50 FREE FOR ALL"

Each player creates Two separate Squads of 50 points. Each squad is built separately, so no 49-51. You may however, use two different factions, as long as each 50 point squad only contains units from a single faction. So you could field a 50 pt Rebel and 50 pt Imperial Squad if you wanted. Determine initiative with paper rock scissors or dice rolling, but keep track of who has High, Middle, and Low initiative. You fly one squad toward the player on your left and the other squad at the player on your right. If there are 3 players you have a nice stand off, if there are 4 players you can look at the player across from you and snicker at killing you mutual enemies. The Idea is, as the game starts, each player MUST fly his squad at the designated enemy until the first round of shooting has occurred, after that you may fly however. My reasoning behind all this is; I've played Free-For-All's before and often one poor guy ends up in the middle first and he gets swarms by everyone else. This way the Massive battle is broken up into smaller fights in the beginning and soon after a big spread out fur-ball develops.

So after building squads, deciding and initiative each player sets up their ships; Use the standard rules for ship placement with lowest pilot skill placing first. SO this means that the player with the fighter with the lowest pilot skill, actually chooses which of his 2 squad will fly at which enemy first. The next player with the fighter with the next highest pilot skill would then choose which one of his squads will counter... and so on. This means higher pilot skill has a little extra edge in letting you choose which squads will fly against who. It is Important to note, that you really want the distance between all players to be the same. When we setup on a square table, we place our ships and determine which squad is flying against who and then adjust our ship placements the ensure equal starting distances. I encourage table talk and my friends and I have the most fun with things like: "Do shoot at me, HE'S wining look at all his shields!" "If you don't shoot me, I won't shoot you" "It's nothing personal" Mosts games end up really close, especially if you have players who understand the game. If you adopt a simple "Shoot at whoever is winning" philosophy, the game almost balances itself out. We have had a lot of fun with this and it has because our staple for our multiplayer games.

Let me know what you think, happy gaming!

Manto

I'd want a better way to multiplayer. It's only 1v1 at the moment, and that's problematic.

Try 2v2, 100 points a person with no point sharing. Each builds their own 100 point list and plays with a teammate. I've done it once with success. Rebels vs. Imperials

elite pilot ability for Y-wings and maybe special Y-wing only upgrades to represent the 2 man version or forward firing ion cannon options. multiplayer games are fun but you have to limit unique pilot or abilities as it can get a little tricky sometimes. An example recently was a 6 player game where the Imperials had 2 Vader's flying TIE Advs. and as a crew member on a shuttle. Just didn't seem right. Also have the ability to have characters fly ships other than the ones there known for such as Han as a Shuttle pilot, Princess Leia flying the Falcon and didn't Soontar Fel switch to the rebels and fly X-wings.

I'd want a better way to multiplayer. It's only 1v1 at the moment, and that's problematic.

What are you talking about? Just spent an enjoyable evening playing X-wing with 4 friends. We played Dagobah Dave's "Death Star Trench Run" scenario. We bumped the listed points up to 100pts per player, 3 Rebel players vs 2 Imperial players. Tons of fun! BTW, the scenario ended with Han Solo (piloting the Millenium Falcon) providing rear cover as Luke scored the decisive blow for a Rebel win! Wedge kicked ass and attracted alot of attention (before a glorious death) while Biggs acted as ablative armor for Luke. Vader's personal escort also kicked butt but was suckered into a mostly unimportant fight on the flank and, by the time they learned the error of their ways, were too late to intervene in the decisive action.

Anyways, Not sure what your complaint is about as the game ran fine, everyone had a great time but it did run longer than your typical 1v1 game but that is to be expected with 500 pts and 16 ships on the board at one time.

What do you feel limits the current game to 1v1 play? Is it the seeming emphasis on tournament-style play? How do you think a multi-player game would/should work? What would you change?

I ask, because I have decades of experience playing wargames and nearly all those were multiplayer games. This is my expectation and 1v1 games are rather less interesting because of the lesser human interaction/uncertainty. With multiplayer games there is more "fog of war" (if I control all my ships, they all move with one mind; with more players, there is more "friction"... "as if the varied pilots were actually different people rather than robots..."). It is also less about winning or losing and more about the shared experience... hence, more FUN!

Just not seeing the problem here but very interested in others thoughts.

Chris

There are even rules for multiple players on each side in the rule book. Are you talking about rules for 4 way dog piles? If so I can't see anything in the rules that would stop that.

I'd like a mercenary faction myself. I kind of wish Wave 2 had introduced it with the YT-1300 and Firespray, but if wishes were horses . . .

But it would be nice to play factions like Black Sun.

I'd like a mercenary faction myself. I kind of wish Wave 2 had introduced it with the YT-1300 and Firespray, but if wishes were horses . . .

But it would be nice to play factions like Black Sun.

Agreed 100 times.

At least I've got my pirate fleet started.. Though I'm still staring at the Y wing engine trying to work out how to mass produce them for 6 or 7 Die-Wings.

Yes, give us Black Sun and rebalance a bit by uppung the Tie Fighter cost by 1-2 points per ship. Tie swarm is after 3 editions still one of the very strongest lists around. Not unbeatable but it has no Nemesis that reliably beats it even now. Its just always on the edge of broken good. If i gave not won a game for a long time i take out my 7-8 Ties and just roll over somebody. This has never failed... But i wozld like betterbalance over that!

I would very much want to get rid of the clunky Simultaneous Attack rule. It is just such bad game design -- adding complicated situations and exceptions to the normal rules and in very rare situations... is bad design. Also, if there were no simultaneous attack rule I think the situation would be more balanced between initiative and no initiative.

Also some point adjustments would be great. E.g. push the limit sees far more action than I would like.

My 1v1 comment was about the ratio. 2v2 and 3v3 are the same game, essentially, just larger in numbers. It isn't nearly as different as, say, 1v1v1

My 1v1 comment was about the ratio. 2v2 and 3v3 are the same game, essentially, just larger in numbers. It isn't nearly as different as, say, 1v1v1

I don't see much of an issue playing 1v1v1, there is nothing in the rules that stops it. The only issue is you will have to play Rebel/Rebel/Imp. You just need to flip for initiative if multiple players have the lowest point score

How about Clone Wars. My son use to watch it all the time, and loved it. I can't remember but do they have any ships that would be cool in X-Wing?