Your interpretation of "hit" comes from your interpretation of the talent. It should be the opposite!!!I think Furious Assault is OK as it is:It represents well the type of brutish fighter that, after hitting and destabilizing an opponent, hits him again until death.In your example, an Eldar (someone extremely dodgey!!!) can't dodge the ork, and the ork is not someone you would imagine fast enough for this kind of double-punch maneuvers...
It doesn't come from my interpretation of the talent, but from the use of "hit" in the several places in the book, such as in the Evasion description. "After a character IS HIT, but vefore damage is rolled..."
In this interpretation,
EDIT: Ignore point 1, because I did the math and realized that I was wrong.
1) Furious Assault does not really do anything. If you do the math, you'll see, I think, that your chance to hit with multiple attacks will be about the same with Swift Attack, which is the same tier, without giving up your Reaction,
say, WS40. Assume target has a Dodge of 30%. WS40 + All-Out Attack = 70%. Chance of it being Dodged 30%, so real chance of hitting is 49%. Chance of second attack hitting if the first attack hits = 34%. So you have a grand 1/3 chance of both attacks hitting and the attack actually doing anything.
Now, with Swift Attack. Half-Action Aim + Swift Attack = 50%. Chance of dodging is 30%. Chance of hitting period is 35%.
2) There is literally no way to overwhelm target Reactions without Two-Weapon Wielder.
Orks hit hard and fast with flurries of massive blows.
This really requires a rules question though.
Edited by bogi_khaosa