Friend wants to use brawl and complains that in the core rules they are way too weak and there are only 2 options, PLUS brawl weapons have at max 1 hard point.
He asked if we could homebrew it and use these:
Brawl weapons kinda suck in the EotE core book. There are only two, even though it mentions two more in the text for the skill: Vibrofists and Weighted Gloves . I'm fine with brass knucks for now, but I would really like to know what stats for these other items. If we are homebrewing it, here are my suggestions:
For Vibrofist we can just take Vibroknife stats and make it crit 3 rather than crit 2, and only 1 hardpoint, like Shock Gloves. 300 credits for a two hand set, again like Shock Gloves.
For Weighted Gloves, how about we just take Brass Knucks and add two hardpoints (So that you can purchase Weighed Head attachment for them. Read it, it fits.). As a downside, make them an option only as part of an armor with 3 or more encumbrance rating (Armored Clothing, Laminate, and Heavy Battle Armor).
Continuing he says:
Brawl weapons are the weakest weapons in the game. My homebrew stats would effectively give you a base attack that will deal less damage than the weakest melee weapon (Vibroknife), or adding hardpoint upgrade-ability to the least damaging weapon in the game (Brass Knuckles).
The main advantage that they have is that any Brawl weapon adds stats on top of the base unarmed attack that anyone can do (Brawn damage, Disorient 1, Knockdown), rather than replacing them. This differs from melee damage weapons which still use Brawn as base damage, but don't have any inherent qualities.
Brawl's secondary advantage is that you will always have the base attack, even if completely disarmed, which will be the same as any other characters but with upgraded dice.
Everyone's base Brawl attack: Br+0 damage, Crit 5, Disorient 1, Knockdown.
My current attack with Brass Knuckles: 3 Damage, Engaged range, Crit 4, Disorient 3, Knockdown.
Purposed Vibrofist: 4 damage, Engaged range, Crit 3, Disorient 1, Knockdown, Pierce 1, Vicious 1, 1 Hardpoint (Only upgrade available is Superior which would add 1 inherent advantage to the attack and +1 damage for 5k credits).
Purposed Weighted Gloves: 3 Damage, Engaged range, Crit 4, Disorient 3, Knockdown, 2 Hardpoints (Superior or Weighted Head options. Weighted Head attachment could facilitate Mod for Concussive 1 which could Stagger)
And the description of weighted head: "Weighted Head: Weapons designed to bludgeon foes to unconsciousness or death often benefit from extra weight added to the striking surface. This can be accomplished by using heavier materials in the construction or adding metal bands or studs to the business end. Reinforced "knuckles" can be added to some Brawling weapons for similar effect. This attachment can only be added to Melee and Brawl weapons. Modification options: Weapon quality (Concussive +1). Hardpoints 2."
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Does this seem fair? It seems it turns brawl weapons into "lockdown" weapons but I dunno. Opinions for experienced players?