When creating characters last week, I was disappointed that nearly all of them chose to create Humans, with the exception of a single Duros. When I asked why, one of them mentioned that none of them were particularly attractive because I had emphasised that space combat would be relatively rare in the campaign.
I noticed that he was right. Both Duros and Sullustans have features that are almost entirely one dimensional. Both are focused on space related skills. Though this is Star Wars, space combat still features only about once for every three or four ground and social encounters in my EotE game. Because the characters are members of a SpecForce unit, they will see space even less in my AoR campaign.
When looking over the other options, both Ithorians and Mon Calamari seem underpowered too when not performing in their niches. Ithorians have less XP, but aren't nearly as "cool" as Wookiees. Personally, I think they sound fun, but I can understand why someone would avoid them for roleplay reasons. Mon Calamari seem to have two bonuses that do the same thing, an increase in Intellect (which is offset by Cunning) and a free rank in Education. They'll make great thinkers, and maybe keep up with a Human mechanic or medic, but have no interesting bonuses related to combat and social encounters which make up the bulk of play. Very few players want to build a character dedicated to Knowledge skills.
Compare to the Gran. I think the Gran is very well built. He has flexibility in his skill rank choice, an interesting balance with weak Cunning and strong Presence, and a special ability that is sure to come into play.
Anyways, I was wondering what other player's parties were experiencing regarding species preferences. Was anyone else underwhelmed?