New FAQs

By Bjorn Rockfist, in X-Wing

They have posted the new FAQs.

Looks like most of the Wave 3 questions got answered. Along with a few others.

At last, we need it , greettings.

Excellent. Good to know these things.


The only problem I have is using Barrel Roll to go out of the play area. I wish they had just said the Barrel Roll cannot be completed. Now if somebody attempts it, the opponent could realistically say, "Nope, you can't take it back because you attempted it, so your healthy TIE fighter is now destroyed."


Oh well. There are worse things.

Why can Darth Vader kill a ship but not be used if it was already shot down that round by a pilot with the same skill level?

Excellent. Good to know these things.
The only problem I have is using Barrel Roll to go out of the play area. I wish they had just said the Barrel Roll cannot be completed. Now if somebody attempts it, the opponent could realistically say, "Nope, you can't take it back because you attempted it, so your healthy TIE fighter is now destroyed."
Oh well. There are worse things.

I agree, was my first thought when I saw that. Surprised they didnt just say it wasnt possible.

Glad they addressed different case of using the same action multiple times in a round. Very helpful.

Why can Darth Vader kill a ship but not be used if it was already shot down that round by a pilot with the same skill level?

My best guess on this is that after a ship has its opportunity to attack, it is immediately removed. Since Vader isn't an "immediately", the ship is removed before Vader can do his thing.

Why can Darth Vader kill a ship but not be used if it was already shot down that round by a pilot with the same skill level?

I think "it was already shot down that round" answers that question.

Why can Darth Vader kill a ship but not be used if it was already shot down that round by a pilot with the same skill level?

I think "it was already shot down that round" answers that question.

No, it actually doesn't.

Because depending on the reasoning, and based on the only reason I can come up with for why it wouldn't, Gunner would still be able to activate even though the ship was already shot down that round.

Sorry, i must have wrote that before coffee. to reexplain,

Ship with 1 hull remaining can use Vader crew after firing on enemy ship.

Ship with ps6 shoots ship with ps6 and Vader. Ship with Vader can not use Vader when it goes to shoot that round.

This makes no sense to me and both are written that way in the FAQ

Basically, the ship with Vader is firing as it blows up. Vader doesn't activate because he waits until after the shot: when the ship has already exploded. If he causes the ship to explode himself, it's a different story.

If i throw a third ps6 ship in the mix on the imperial side it hasn't blown up yet.

In more detail, here's why I think it is what it is:

- PS6 ship fires at Vader's PS 6 ship (call it shuttle), destroying it.

- Because of Simultaneous Fire rules, shuttle is not destroyed. Instead it stays in play but "After this ship has had its opportunity to attack this round it is immediately destroyed and removed from the play area." (Emphasis mine)

- Shuttle attacks

- "After attack" abilities/rules go off. The Simultaneous Fire rule says to remove the ship immediately. Vader is not immediate, so the destroy/remove is processed first.

- Shuttle is removed, ship is no longer in play when Vader's ability resolves.

There's a bit of an unknown in there based on whether it doesn't work because Vader never resolves, or because the ship isn't in play to take damage when Vader resolves, but the end result is the same: no Vader.

One important detail to make sure is clear: in a Simultaneous Fire situation, you don't fire with everyone at that PS, then remove all destroyed ships. You remove each ship after it has had its chance to fire. That means that the third PS6 ship in the above wouldn't change anything - the shuttle will be removed as soon as it has concluded its attack, before the next PS6 ship gets to attack.

So from the new rules. It appears Vader 's ability goes against the shields if the target has them, because his card states critical hit, correct?

So from the new rules. It appears Vader 's ability goes against the shields if the target has them, because his card states critical hit, correct?

It says damage, actually - "you may suffer 2 damage to cause that ship to suffer 1 critical damage".

But the conclusion is correct - when you suffer damage, you remove a shield token if you have one, and deal a card if not. Page 16.

Great! Just confirming.

thanks,

Where are the FAQs posted?

Where are the FAQs posted?