Just be carful going up against lists with lots of turrets.
How to run Carnor Jax?
Just be carful going up against lists with lots of turrets.
So the above is not a balanced list? :'(
Is PTL or Target Lock more important for Turr?
I think PTL. The three actions on him are so important. Shooting someone at range with a focus and then boosting and barrel rolling out of the line of fire is so devastating. You could also use those abilities to stay at range three of your opponents ion and blaster turrets.
Also I've been thinking about the opportunist card all day. On Jax this wouldn't be so bad because you are denying your opponents actions for the most part. However when your opponent is taking marksmanship you will have issues like dark curse.
Also I've been thinking about the opportunist card all day. On Jax this wouldn't be so bad because you are denying your opponents actions for the most part. However when your opponent is taking marksmanship you will have issues like dark curse.
But you lose out on the versatility of movement, and that's key with Ties in general right?
I think I want to try two lists:
Soontir Fel is my staple in my lists,
but one will be +Turr and +Jax
All with PTL/Stealth/Target Lock
the other will have Fel + Jax, but with 2x named ties like Backstabber and Nightbeast.
I wonder which one will be better hmm..
Quick Question:
If Turr Phennir takes PTL, can he Drive, PTL --> Barrel Roll, and on combat Drive/Roll again? It would be in another phase so I'm thinking yes.
Edited by HEROEdit: Never mind. Was responding to a post that was long since answered.
Edited by Gullwindhttp://starwars.wikia.com/wiki/Squint_(TIE_Interceptor )
Just alittle fluff for the day.
Edited by Bjorn Rockfist
Between the Firespray, the dupes, and the Royal Guard Squints (And my girl Howlrunner), I am seriously thinking about defecting, but Wedge and Tycho are forever my two favorite pilots to run... I never build a squad without them
Anyone thought about running Jax in tandem with Dark Curse to shut down a foursome Hawk blaster turret build? Jax is even more of a blaster turret neuter than Curse.
Between the Firespray, the dupes, and the Royal Guard Squints (And my girl Howlrunner), I am seriously thinking about defecting, but Wedge and Tycho are forever my two favorite pilots to run... I never build a squad without them
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Well Tycho flew a Tie Fighter before he defected, along with Hans.. so maybe you could rename some of your elite pilots to Hans and Tycho..
I've been looking at blended fleets recently, and have come across Captain Kagi, Carnor Jax, and Biggs Darklighter.
Slapping a Stealth Device and R2-D2 on Biggs, Push the Limit on Jax, and an Advanced Sensors, Engine Upgrade, and Gunner on Kagi, comes out to 100 points.
I've been looking at blended fleets recently, and have come across Captain Kagi, Carnor Jax, and Biggs Darklighter.
Slapping a Stealth Device and R2-D2 on Biggs, Push the Limit on Jax, and an Advanced Sensors, Engine Upgrade, and Gunner on Kagi, comes out to 100 points.
Is that even legal?
I've been looking at blended fleets recently, and have come across Captain Kagi, Carnor Jax, and Biggs Darklighter.
Slapping a Stealth Device and R2-D2 on Biggs, Push the Limit on Jax, and an Advanced Sensors, Engine Upgrade, and Gunner on Kagi, comes out to 100 points.
Is that even legal?
technically no, but i have heard some people on here talking about local tournys with having to have at least one rebel ship and one imp ship.. really opens up some possibilities huh?
Basically, its only legal on nights when its legal, which are never straight-up tournaments.
But it is a hell of a lot of fun.
Mixed fleets?
I think I just wet my flight suit.
Mixed fleets?
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I think I just wet my flight suit.
The old thread is here with some examples. Don't think it has really been fleshed out though. combining fleets really opens up some awesome possiblities.
http://community.fantasyflightgames.com/index.php?/topic/92105-star-wars-x-wing-the-what-if-issue/