I'm reading about Trade and nowhere does it mention blueprints. Is it by purpose to simplify, by knowing the trade you know all that you need to fabricate an object of the trade? Or is it a blunder?
In a world where tecnology is mystic and a sacred secret it seems plausible that no one makes anything remotly technical without manual, technical description and blueprints.
In the same time it states in IH that Trade (Armourer) is " ..One of the most commonly used Skills and potentally most useful in everyday application, Trade (Armourer) grants you unparalelled creativity in costomising your kit."
Somehow I sense that the author did not envision the acolyte bogged down by finding enviously guarded blueprints from high security data-crypt on forge worlds.
So, how do you do it in your game?