After the release of the full chapter pack cycle i found it interesting what other players think about the cycle, were your expectations met, is there some mechanic you particulary like and what about the game balance, nedliness and artwork?
For me the whole chapter pack cycle seemed to be a semi finsihed product. You could still see a lot of cards related to the CCG area, sometimes in the pure game text and sometimes just because the card doesn´t seem to fit in the current enviroment and brought along a power curve, which is at least no correspondending with the Core set. Three other negative points for me are not fixing the lack of Greyjoy and Martell cards ( i really hope we´ll see some announcement about this issue in the near future) and the dominance of some key cards over the whole winter/ summer mechanic. If you decide not to run these cards and winter/summer mechanic a lot of the cards in the cp cycle are unpredictable at best or crap. The third point is more or less a very personal point of view, i don´t like undercosted non- unique weenies and i think we´ve had plenty of these guys in the whole cylce.
The positive things which come to mind are excellent artwork on most of the cards and the constant effort to introduce new mechanics to the game. I really think the artwork is outstanding, we´ve seen a high amount of really good works since the release of A house of Thorns. The artwork has since than ever been an indicator for me that FFG is still willing and ready to produce a quality product. There is maybe only a little downslope to artwork, while it has been constantly good i´ve had the impression that some artworks were produced for other cards e.g. see Fishwhiskers from the former cp cycle, he has the typical Targ army fashion (helmet etc) you can also see on Jorah´s cohort, or Alannis Greyjoy from refugees of war which looks more like one of these older women "counseling" Daeny. You can find some more examples if you pay close attention, nevertheless all the artworks are great and so it´s a minor issue.
I also like the mechanics introduced in the a time of ravens chapter pack cyle. I think summer/winter and reinforcement were/ are good sub themes, however i dislike like i stated before that the mechanics are bound to only a few key cards which are must of the time so ultimately, it all breaks down to: "if you can´t beat them, join´em." And the nedliness factor suffers from the fact that ravens become more important for the game play than kings and queens.
If the open issues get fixed, i guess the game will be back on the right track. In school notes, i would rate the a time of ravens chapter pack cycle as a C.
Your impressions?

