Help with list

By flail3, in X-Wing

Ok, scrap the slave 1. I can now change what I have:

1 core set

1x x-wing expansion pack

I can get:

3x small

or

1 small and 1 large ship.

What do people recommend now? rebels :P

So now you're at the Core + X-Wing Expansion. From here the Falcon can provide you a squad but you still seem to have a ship available. If you go three smalls your options are wide open especially as you now have all the X-Wing pilots.

Personally, I would get Slave I and a B-wing. Slave I and the Shuttle are the only two ships with a Heavy Laser Cannon weapon upgrade, and the B-wing is the best ship to use it on if you're Rebel. The Heavy Laser is a really great upgrade that will basically give you unlimited Proton Torpedoes and doesn't require Focus or Target Lock to use. When paired with the 3 attack of the B-wing's primary weapon, you're basically guaranteeing you'll be rolling four attack dice no matter how far you are from the enemy, and because secondary weapons don't follow the range modifier rule, the opponent won't get an additional defense die at long range, either. The only drawback to the B-wing+HLC combo is the low agility value of 1, and the maneuver dial is comparable to a Y-wing, so make sure you escort him with a couple of X-wings.

Slave I is also not a bad ship if you're Imperial, though. It has a decent maneuver dial and really heavy armor and shields, a generally good maneuver dial for a large ship, and it has a rear arc for its primary weapon (unique to Slave I for now). It can also lay mines and bombs, and it can take crew which will boost your ship's abilities.

His issue with having Slave-1 though is he has no other Imp ships to fly it with. He can arm his B-Wing with FCS and an Autoblaster from the expansion, which is a nice combo. The OP is trying to get enough ships for a good set of squad options whilst not breaking his bank.

Based on having a Core set and an X-Wing expansion, rebs seem to be his best bet.

I love Slave-1 and in other circumstances, that was solid advice.

Is there any good lists with 2x x-wings, a falcon and 1 more small ship?

Heck, yes there are.

http://x-wing.voidstate.com/build

Try this site for list building. It even tells you which options come in which expansion :-)

As a starter (100 pts exactly, all cards available from the packs you would own)

Han Solo/YT-1300 (46)
-When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.

Marksmanship (3)
– Action: When attacking this round, you may change one of your eye_icon.png results to a critical_icon.png result and all your other eye_icon.png results to hit_icon.png results.

Chewbacca (4)
– When you are dealt a Damage card, you may immediately discard that card and recover 1 shield. Then, discard this Upgrade card.

Millennium Falcon (1)
– Your action bar gains the evade_icon.png action icon.

Shield Upgrade (4)
– Increase your shield value by 1.

Rookie Pilot (21)

Rookie Pilot (21)

Edited by Englishpete

Is 2 x-wing, a falcon and moldy crow any good?

Some lists I built from the site, are any of these any good?

Rookie Pilot

Rookie Pilot

Rebel Operative+Blaster Turret

Prototype Pilot

Prototype Pilot+Concussion Missiles

or

Rookie Pilot

Rookie Pilot

Outer Rim Smuggler+Chewbacca

Blue Squadron Pilot+Autoblaster

Just worried that an outer rim smuggler is well.... too weak. What do you think on these 2 lists?

EDIT:

Or by slave 1 and have one competitive rebel list and one fun imperial list:

Rookie Pilot

Ibtisam+Heavy Laser Cannon+Marksmenship

Luke Skywalker+R2-D2+Advanced Proton Torpedos+Stealth Device

AND

(for fun)

Academy Pilot

Mauler Mithel

Boba Fett+Assault Missiles+Heavy Laser Cannon+Marksmenship+Slave 1+Stealth Device+Proximity Mines+Gunner+Advanced Proton Torpedos

Yeah not even slightly competitive but come on, a fully kitted out Boba Fett is just awesome.

Edited by flail3

His issue with having Slave-1 though is he has no other Imp ships to fly it with.

Actually, he has two TIE Fighters, which make good escorts for the Firespray.

Just realized this was falsehoods idea.... would that b wing and 2 x-wing list be any good? i know the fett one wont so itl just be for fun

You get a heavy punch with the B-wing/HLC (in addition to an Advanced Torpedo which you could have some fun with) and you can keep TIE Fighters off the B-wing's tail with the firepower of the X-wings. You will have to make sure to keep those TIEs off the B-wing, because even though it has 5 shields and 3 hull, it will wither under concentrated fire, but you can do some serious damage at long range. Two B-wings would be better, but one is good enough for that build. Heck, there are some good 1xB-wing, 3xX-wing builds out there that would be even better.

But you think with my options its the best idea? The slave 1 + b-wing?

Im only seeing 2 stealth devices there, and you said there are 2 in the slave 1 set?

I was referring to the one on page 1 with 3 TIEs and a Slave 1, where all three TIEs had stealth devices

As for 3+ ships escorting the Falcon, the Outer Rim Smuggler is, as you said, not really worth his points. I have yet to see a build that can utilize the ORS to any degree of success. Any other YT-1300 pilot is going to be too expensive to run anything else decent with, with the exception of three A-wings as escorts. Chewie with 3 Prototypes is 97 points, and Lando with 3 Prototypes is 99, leaving no room at all to upgrade the big bird.

The best way to go with the Falcon is fly it with two support fighters, which need to either be tanky (Y-wings) or really good at killing things (X-wings), preferably both (B-wings). Running A-wings to fill points for an expensive second ship (like Wedge) can sometimes work, but the HWK is always a gamble with the Falcon, as it is strictly a support ship. If your Falcon goes down, then the BEST case scenario is you still have a rookie X-wing or something left for the HWK to boost, otherwise it's pretty much game over. No HWK can reasonably be expected to take anything else down without 2+ upgrades.

As for what to buy, everyone is going to have different opinions. With your limited budget, I'd focus on getting rebels, as they are cheaper real-money wise to build a respectable fleet for, especially since you (somehow) managed to get an X-wing booster. With Wedge and Biggs, you've now got the two most commonly seen X-wing pilots out there, simply because they are awesome, especially together.

For Imperials, if you have all the expansions available wherever you are, then get a bomber, an advanced, and an interceptor. Those three ships, together with the two regular TIEs from the starter, will let you build a potent team of individuals for the Imperials. Alternatively, go my earlier suggestion of Slave + Interceptor. Simply adding the Slave 1 to the two TIEs from the starter CAN get you to 100 points, but it won't do well on the table.

So general consensus is this list is a good one?

Rookie Pilot

Ibtisam+Heavy Laser Cannon+Marksmenship

Luke Skywalker+R2-D2+Advanced Proton Torpedos+Stealth Device

And then the for fun list of fully kitted out boba fett with 2 named tie pilots?

Also is it better to switch out luke for wedge? (again big thanks to englishpete the lifesaver)

Hi, I can see this thread going round in circles wirh no clear answer cos we all have different preferences and opinions.

But to go back to the start of your threaf, you say you like the ywing and bwing and play for fun....

There is your answer.

Get one bwing, one ywing and an awing as you have managed to get hold of an xwing expansion already.

This will give you the greatest range of squads to build and play for a long tume and a mix if upgrades.

Last spanner in works. Who do you play? If you both use your sets then harder choice to buy from both sides for balance.

Hope this helps

UK also

I play a variety of 8 players and nobody has the same list. I am experimenting with lists still before I buy and would want some solid answers on whether or not lists I am creating are even at all competitive, as I hope to participate in a tournament in nov/dec at a local store. I also considered the HWK-290 instead of B-Wing with this list:

Wedge+R2-D2+Marksmenship

Biggs+R5K6+Proton Torpedos

Kyle Katarn+Blaster Turret+Gunner+Moldy Crow

But I don't know if that's better than my other list of:

Rookie Pilot

Ibtisam+Heavy Laser Cannon+Marksmenship

Luke Skywalker+R2-D2+Advanced Proton Torpedos+Stealth Device

My optimum situation is 1 competitive list for one force and one fun list for other. So even if it means buying Boba for the cards and then using an "all gadget boba" for fun I am happy with that if it means the rebels get competitive.

Edited by flail3

I play a variety of 8 players and nobody has the same list. I am experimenting with lists still before I buy and would want some solid answers on whether or not lists I am creating are even at all competitive, as I hope to participate in a tournament in nov/dec at a local store. I also considered the HWK-290 instead of B-Wing with this list: Wedge+R2-D2+MarksmenshipBiggs+R5K6+Proton TorpedosKyle Katarn+Blaster Turret+Gunner+Moldy Crow But I don't know if that's better than my other list of: Rookie PilotIbtisam+Heavy Laser Cannon+MarksmenshipLuke Skywalker+R2-D2+Advanced Proton Torpedos+Stealth Device My optimum situation is 1 competitive list for one force and one fun list for other. So even if it means buying Boba for the cards and then using an "all gadget boba" for fun I am happy with that if it means the rebels get competitive.

Personally I prefer your second list but would probably move rhe advanced torp onto the bwing as it has better shields and is then also protecting itself from anyone trying to gwt into range 1 to avoid the heavy laser cannon.

This being the case and your desire for a fun imp squad then I revise my suggestion to buying a slave and a bwing.

I will put my mind to squads and pm you if i think of something sweet.

P.s. you may find some cheep upgrade cards on eBay particularly push the limit as this is as stated awesome on almost anyone, particularly ibitisam

And curious where is the tourney your looking at, where's your base.

Went to my first tourney few weeks ago in milton keynes, was a good event.

Nearest I could find, I'm in east anglia

Rookie Pilot

Ibtisam+Heavy Laser Cannon+Marksmenship

Luke Skywalker+R2-D2+Advanced Proton Torpedos+Stealth Device

In most cases, Marksmanship ends up not being worth it's points, as it takes away your other actions to improve your offense. With a B-wing, you really want your actions, since barrel rolling around is so great on such a heavy hitter. Advanced Proton Torps really, really hurt, but they are a one time shot that, to get the mose out of, you have to use two actions for (target lock to fire the thing, then focus to make it amazing). Dropping both of those gives you an additional 9 points to play with, which can easily upgrade the Rookie to Wedge and Veteran Instincts on Ibtisam. With those changes, now all your pilots shoot early in the round, Luke and Ibtisam move/shoot at the same time, and Wedge just eats things, as he should.

As for your imperial list, here's a super-kitted out Boba that still manages to not throw all your points onto him:

Dark Curse (16) (19 total)

-Stealth Device (3)

Mauler Mithel (17) (21 total)

-Stealth Device (3)

-Veteran Instincts (1)

Boba Fett (39) (60 total)

-Slave 1 (0)

-Proton Torpedoes (4)

-Gunner (5)

-Heavy Laser Cannon (7)

-Expert Handling (2)

-Proximity Mines (3)

Swampthing, I'm in east anglia too. I live half in UK and half in Groningen, Netherlands. There is talk of a tournament coming up in colchester essex.

Eruthelo, so the 2 lists you suggest are:

Dark Curse (16) (19 total)

-Stealth Device (3)

Mauler Mithel (17) (21 total)

-Stealth Device (3)

-Veteran Instincts (1)

Boba Fett (39) (60 total)

-Slave 1 (0)

-Proton Torpedoes (4)

-Gunner (5)

-Heavy Laser Cannon (7)

-Expert Handling (2)

-Proximity Mines (3)

And for rebels:

Wedge Antilles

Ib tisam+Heavy Laser Cannon+Veteran Instincts

Luke Skywalker+R2-D2+Stealth Device

Will this actually be competitive though? (the rebels)

Wedge Antilles

Ib tisam+Heavy Laser Cannon+Veteran Instincts

Luke Skywalker+R2-D2+Stealth Device

Will this actually be competitive though? (the rebels)

Any combo of 3X/B wings will end up being competitive so long as there are no points wasted on "bad" upgrades (like Daredevil on an otherwise empty Biggs...) but with that particular build you have the two best individual X-wing pilots and an awesome B-wing pilot, with the B-wing able to throw 4 dice wherever she is, and Wedge flying around taking 3 dice shots against weakened defenses. One of the issues with a Wedge/anything/anything build often becomes "Wedge dies first, then your squad has little firepower." This team fixes that by making the choice of who to target first AMAZINGLY hard for the opponent. If they target Wedge first, Ibtisam lights them up with the HLC at all ranges. If they target down Ibtisam first, then Wedge survives an extra round or two, and there goes some enemy ships. If the enemy forgets about Luke until the late game, he may not have the firepower to bring him down since he can regenerate shields. The only modification I might make to this team is to swap Vet Instincts and Stealth Device for an Engine Upgrade on Luke, so that he can be way more maneuverable and still take all green moves, but since that modificaiton only comes with the Falcon, I left it off. That, and having all your pilots shoot before PS7 is awesome in and of itself.

Edited by Eruletho

I agree with everything Eruletho says but none the less want to throw another build out there for critique.

Wedge w/ stealth device

Biggs w/ R2F2 + Stealth

Ibtisam w/ autoblaster + Fire control system + veteran instincts

I think fire control system comes with the b-wing.

This takes a particular way to fly removing a little of the fun particularly early game but should be effective I think.

Due to the stealth on biggs most people will try to rush in to kill biggs as soon as possible, the autoblaster and wedge should then punish them. Also Biggs makes your opponent have to fire primary weapons when possible meaning they could end up with a lot of points tied up in missiles etc ruining their alpha strike.

I'm in Bury St. Edmunds so might be interested in a Colchester tournament so if you could PM me a shop link or something.

Much appreciated.

what is the point of fire control system with no missiles in the squad?

what is the point of fire control system with no missiles in the squad?

Not needing to spend an action to Target Lock something you're shooting at. Being able to re-roll dice on the next attack without spending your actions (and likely using Focus instead so your re-rolls just need to not be blanks) is a nice little benefit. Now if you destroy your target before you get around to shooting at it again the FCS is pretty much wasted but it can help.

What steve0 said.

Also in this build you would get the lock as they close rhen be able to lock and focus with autoblaster when close