Engineer: Saboteur and Spy: Slicer

By Rhenora Geming, in Game Mechanics

Does it seem odd to anyone else that the Engineer career, which is analogous to the EotE Technician career, doesn't have Slicer as a career specialty (when Technician does...) and instead has Saboteur instead?

To me, thematically Slicer should be an Engineer specialty, and Saboteur should really be a Spy specialty.

Does anyone else feel this way, or is it just me?

Engineer would give them the knowhow to disable machines and systems and how to best reduce structural integrity, whereas the books interpretation of the spy career seems to be all about gathering information, which a slicer would excel at. It's best to look less at the literal definitions of career and specialty names and more the overarching theme. Engineer is about gaining a technological edge over the enemy, in the case of saboteur by denying the enemy theirs . The spy is about gaining the edge in the battle of information.

If you were going strictly by names, sure. But looking at the specializations as they are laid out, I'd say the two talent trees fit the career concepts very nicely. The Spy: Slicer is a stealthy code cracker. The Saboteur is more about getting the biggest bang, in a mechanical-knowledge sort of way.

I like them where they're at.

If you were going strictly by names, sure. But looking at the specializations as they are laid out, I'd say the two talent trees fit the career concepts very nicely. The Spy: Slicer is a stealthy code cracker. The Saboteur is more about getting the biggest bang, in a mechanical-knowledge sort of way.

I like them where they're at.

The Spy Slicer is very much capable as an Electronic Warfare specialist in ship to ship as well.