As written, activated Duty makes you harder to drop with damage. And, that's all it does. Nothing that a player can actively do with it.
If activated Duty instead increased the Strain Threshold, it gives characters of all types a resource to play with (consider that a pilot/driver/commodore are unlikely to benefit from increased WT in vehicular combat). Strain lets you take more maneuvers, and lets you use certain Talents both of which are more interesting than simply shrugging off a bit more damage (and you can do that with Strain too if it's Stun damage).
So how about we see if they'll change the Duty mechanic from WT to ST?